January 14, 2005
Super Mario Movie Opening
Super Mario Movie, a collaborative project by Cory Arcangel and Paperrad. Super Mario Movie is a hacked 8bit Super Mario Brothers 1 cartridge that plays a 15 minute movie using all original graphics from the game. The movie is about how Mario's world is falling apart. Like Mad Max, but in 8bits. Picture title screens, messed up fantasy worlds, castles floating on rainbow colored 8bit clouds, waterfalls, underwater dungeon nightmare rave scapes, dance parties, floating mushroom level scenes, Mario alone on a cloud crying, fireball flicker patterns, and video synth knitted at 60 frames per second seizure vidz. Each scene will also have music. And all of it is being generated by this one 32k 1984 cartridge. Basically it is Mario Brothers totally rearranged into this amazing impossible 8bit world. The entire exhibition will be 32k in size [the size of a normal jpg]. The catalogue/zine will be written by the Radical Software group's Alex Galloway, who just did an art project where he beat Mario Brothers and then made tablature on what buttons to press when to do it.
Deitch Projects
76 Grand between Wooster and Greene, Manhattan
6-8p; $free
212 343 7300
http://www.beigerecords.com/cory/
Posted by richard ting at January 14, 2005, 12:03 PM
October 01, 2004
Tokyo Game Show
The Tokyo Game Show opened yesterday — with all the usual fanfare — at Makuhari Messe in Chiba. Amid the pounding music, laser light shows and the 3G's (Games, Geeks and Girls), we found what has been one of the most highly anticipated product debuts of the season: Sony's new PlayStation Portable; the device is also Sony Entertainment's first step into the mobile gaming market. Today's program brings you close-up video of the PSP during its first public unveiling. (Subscribers will also get a hands-on look at a several new games for DoCoMo's F900i-series of handsets.)
Check out the Tokyo Game Show.
Posted by richard ting at October 01, 2004, 12:07 AM
September 29, 2004
"Tokyo Game Show 2004" (Sept 24-26, 2004)

[from eurotechnology.com]
The "Tokyo Game Show" is probably one of the most important - maybe THE most important - game show globally to set the trends.
Over 100 game software companies preview their lates releases. This years highlights was SONY with a stunning display of the new "PlayStation Portable" - PSP - .
In a stunning arena around a huge upscaled PSP model, visitors could play with the software SONY partners have prepared for PSP. SONY also arranged an amazing preview display of the new "Gran Turismo 4" racing game to come out later in 2004. "Gran Turismo 4" is typical for the hyper popular car racing game sector. DoCoMo also had a stunning display area, highlighting 15 of DoCoMos most important partner companies. DoCoMo has over 4000 i-mode content partners aligned, and games are one of the most important area on the i-mode menu - many customers are driven to buy the next handset upgrade for the new game content they can play. Therefore DoCoMos display was centered on the 900i FOMA/3G handset series.
Posted by richard ting at September 29, 2004, 10:15 AM
February 27, 2004
Reception for BLIP: Arcade Classics from the Museum Collection + Hop-Fu: Behind the Remix
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February 27 from 6 - 8 pm
A reception honoring BLIP: Arcade Classics from the Museum collection. During this time, tokens allowing you to interact with these touchstones of digital entertainment will be free and unlimited. Also at the Museum at 7:30 that evening is the theatrical DJ/VJ Martial Arts extravaganza, Hop Fu: Behind the Remix..
For more information.
Posted by richard ting at February 27, 2004, 10:25 AM
January 30, 2004
Gamers Night Groove - Jan. 31st
GNG JANUARY -> Venue: Game Time Nation 111 E 12th St NYC. Open to all ages. $8 at the Door/ $6 for Students with ID. $12 Special for double admission GNG and Direct Drive after party->(21+ @ Rare - 416 W14th St btw. 9 & 10th Ave 10 - 4am)
http://game.newyork-tokyo.com/
Posted by richard ting at January 30, 2004, 01:37 PM
October 08, 2003
STORMING THE PLAYGROUND
STORMING THE PLAYGROUND
Dialogues on Game Design and Game Culture
Celebrating the launch of Rules of Play: Game Design Fundamentals
by Katie Salen and Eric Zimmerman, published by MIT Press
Friday, October 24th, 7:30 - 9:30pm
Tishman Auditorium, 66 West 12th Street, NYC
Free admission
Featuring Katie Salen and Eric Zimmerman in discussion with:
Carl Goodman – Curator of Digital Media, American Museum of the Moving Image
Frank Lantz - Director of Game Design, gameLab
Jane Pinckard – Editor, GameGirlAdvance.com
Warren Spector – Studio Director, ION Storm
McKenzie Wark – Professor of Media and Cultural Studies, Lang College, New School University
Plus: Selected gaming cinematics curated by Katie Salen
And: Warren Spector presenting the public premiere of the much-anticipated game DEUS EX: INVISIBLE WAR
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STORMING THE PLAYGROUND is an evening of fiery debate and meaningful discussion to mark the publication of Rules of Play: Game Design Fundamentals, a groundbreaking textbook for the emerging field of game design, authored by Katie Salen and Eric Zimmerman and published by MIT Press.
KATIE SALEN is the Director of Graduate Studies in the Digital Design department at Parsons School of Design and has created games for Microsoft, LEGO, and the city of Minneapolis. ERIC ZIMMERMAN has been working in the game industry for a decade and is the co-founder of gameLab (www.gmlb.com), a
game development company focused on experimental gaming. Katie and Eric have lectured, published, and taught for many years on game design and game culture.
The evening will put the two authors in dialogue with a series of interlocutors on a range of topics, including the relationship between game design and other design disciplines; the meaning and significance of computer and video games; the current state of the game industry; the fan cultures of digital games; and the future of gaming. Copies of Rules of Play: Game Design Fundamentals will be on sale to the public.
The evening will include gaming cinematics that Katie Salen recently curated for the 2003 NY Video Festival at Lincoln Center. Celebrated game designer Warren Spector will be presenting the first public showing of Deus Ex: Invisible War, the sequel to his multi-platform, award-winning game Deus Ex.
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CARL GOODMAN is the Curator of Digital Media and Director of New Media Projects at the American Museum of the Moving Image, where he oversees the Museum's use and study of computer-based media and technology.
FRANK LANTZ has been working in the game industry for more than 10 years and is the Director of Game Design at gameLab. He teaches classes in game design and interactive narrative at NYU’s Interactive Telecommunications Program.
JANE PINCKARD is the co-founder of GameGirlAdvance.com, a leading source of alternative game journalism. She has spoken and written extensively about topics like games and gender, experimental game design, and international cultures of gaming.
McKENZIE WARK is the author of the award-winning Virtual Geography (Indiana University Press) and several other books on media and culture. His new book A Hacker Manifesto will be published by Harvard University Press in 2004.
WARREN SPECTOR is a game industry veteran who currently runs Ion Storm’s Austin-based studio. He has led the development on award-winning games like Wing Commander, Ultima Underworld 1 and 2, System Shock, Thief, and Deus Ex.
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To order Rules of Play online, visit:
http://mitpress.mit.edu/rulesofplay
For more information about this event, please e-mail
cic@newschool.edu
To RSVP please visit
http://www2.parsons.edu/centernewdesign/events/register.htm








