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April 03, 2006

Spore Gameplay Video

The legendary game designer, Will Wright, presents an alternate way to develop games, and the awesome product of this way of thinking. Everyone talked about it at the 2005 DICE Summit. Microsoft made it the focus of its keynote address. For many it's a cold hard fact: the price of developing a game for the next-generation of systems is going to skyrocket. It's going to take warehouses full of artists and level designers to create all the content for every title. For many, this proposition is terrifying.

Will Wright, creator of SimCity and The Sims, says YES. And more than that, he believes he's found a way to make gaming a much more personal experience for everyone it touches. And it won't take hordes of content developers: it'll just take a little savvy and use of what's called "procedural" content development.

Read more.

Posted by richard ting at April 3, 2006 04:42 PM

 
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