February 27, 2004
Reception for BLIP: Arcade Classics from the Museum Collection + Hop-Fu: Behind the Remix
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February 27 from 6 - 8 pm
A reception honoring BLIP: Arcade Classics from the Museum collection. During this time, tokens allowing you to interact with these touchstones of digital entertainment will be free and unlimited. Also at the Museum at 7:30 that evening is the theatrical DJ/VJ Martial Arts extravaganza, Hop Fu: Behind the Remix..
For more information.
Posted by richard ting at February 27, 2004, 10:25 AM
February 23, 2004
Era of Eidolon

:: Fight and communicate with people from around the world in the first worldwide multiplayer roleplaying game for mobile phones.
:: Enjoy great graphics and animated battle scenes.
:: Specialize your hero with a choice of more than:
- 100 Weapons
- 100 Spells
- 65 Combat skills
- 25 Armours and lots of magic items
:: Start a clan with friends and compete against others for a monthly prize.
:: Participate in events and tournaments to win special game equipment.
:: Fight the Queens elite gladiators - each with a personal speciality.
It was a real toss-up on deciding where to post this, Richard. Looks like this could be the dawn of MMPRPG (mobile multiplayer role-playing games). I'll have to dig a bit deeper to see if it's "massive" as well....
Posted by richard ting at February 23, 2004, 12:33 AM
February 17, 2004
Academics Turn to Video Games
Interesting article on Yahoo:
Some of the new questions in a very young field: How do you judge a game? As you would a novel? Should we think up a whole new vocabulary for evaluating games? What do the social dynamics of online worlds -- those massively multiplayer games -- tell us about human behavior?In Copenhagen, Denmark, the IT University has established the Center of Computer Games Research, which just graduated its first Ph.D., Jesper Juul.
Juul appears to be the first person anywhere to ever get his doctorate exclusively in video game studies. His dissertation 'Half-Real: Video Games Between Real Rules and Fictional Worlds' seeks to define what video games are, and how academics ought to go about studying them.
...and here are some simultaneously interesting and heartbreaking quotes from old coworker Eric Zimmerman and Chris Crawford:
"What we try to do is provide not a single way of looking at games but a whole series of ways," Zimmerman said. "We would like to have an audience that thinks about games as more than boy power fantasies."Some in the industry, however, are not so sure that games will ever mature. They fear games could be a dead end like comic books -- valuable as a social phenomenon, but outside a select few titles like Art Spiegelman's "Maus," not worth a great deal of individual study.
"I seldom play computer games, because it's such a depressing experience," said Chris Crawford, a game designer who is building a program to create interactive stories. "I end up shaking my head in dismay at how stuck the designers are in a rut."
Posted by richard ting at February 17, 2004, 06:15 PM
February 05, 2004
It Must Be The Shoes - NIKE AND EA SPORTS
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If it's on their feet, it's on their feet.
Electronic Arts, the company whose mantra stressing realism is "If it's in the game, it's in the game," has taken it to the next level in NBA Live 2004. Better keep those stats up if you want some old school Jordans. Not only do the players and arenas look like they do in real life, now the footwear is accurate. Nike, Reebok and adidas all have presence in the game.
Vince Carter is wearing his soon-to-be released VC Shox III's, Allen Iverson is wearing his Answer line, while Tracy McGrady sports his T-Macs. Nike, which formed a strategic partnership with EA for the game, benefits the most from the additional advertising. Looking to capitalize on the "sneakerhead" culture that has become a huge part of NBA fandom, 40 different Nike shoes appear in the game, 130 in all, if all the different colorways are counted.








