July 10, 2006
INDIVI Fashion Brand Installation
Big up to Yzabelle Munson for this story.
This award-winner was an outdoor media advertisement using a huge 10.8 m x 3.65 m mirrored space to present the latest collection from World’s INDIVI fashion brand. Just walking alongside, passersby could “try on” various outfits in the mirror. It was a “wearable advertisement” designed to pull shoppers into a wonderland, allowing them to ascertain the fit of the clothes in a way not possible just looking at them in a magazine or store. The installation was given high marks for its novel idea that extended the possibilities of the media, the additional hype it won through widespread publicity, and the contribution it made to increasing INDIVI’s sales.
Posted by richard ting at July 10, 2006, 08:02 PM
July 04, 2006
Tokyo Media Immersion

[from nytimes.com]
In Tokyo, the New Trend Is 'Media Immersion Pods'
ALL cities takes a toll, and at times all city dwellers have to take their leave. When life in Istanbul gets too stressful, people can head to the baths. In Rio there's the beach. In Tokyo, though, the antidote to urban overload is more of the same. In the world's most media-saturated city, people take a break by checking themselves into media immersion pods: warrens cluttered with computers, TV's, video games and every other entertainment of the electronic age.
The Bagus Gran Cyber Cafés are Tokyo's grand temples of infomania. Situated well above retail level, on the odd floor number where in Manhattan you might find tarot readers or nail salons, these establishments contain row after row of anonymous cubicles. At first glance the spread looks officelike, but be warned: these places are drug dens for Internet addicts.
The first Gran Cyber Café opened in 1999. Today there are 10, serving some 5,000 people a day. Each has a slightly different orientation — some are geared to teenagers, some to salarymen — but the atmosphere is the same throughout the franchise: equal parts lending library, newsstand, arcade, Kinko's and youth hostel. An inspired extension of the basic Internet cafe, the Gran Cyber Cafés shift their meaning the more you study them, as if by a trick of their trademark low light.
Sometimes they look like nothing special, only marginally cooler than carrels you might find at a college library. But at other times, especially late at night, they seem visionary, an architectural realization of the social and personal life of the future.
Read more.
Posted by richard ting at July 04, 2006, 01:22 AM
June 13, 2006
Billboard Bookends for Times Square

[via nytimes.com]
THE Reuters sign and the Nasdaq Tower in Times Square are two of the most valuable advertising spaces in the world. Now, with a deal to be announced today, advertisers can rent both spaces at once — and create a virtual roadblock on the south side of the square. It is a partnership that the two companies hope will leverage both ad spaces to stand out even more in a sea of advertising.
Reuters and Nasdaq made the deal late last week, just as advertisers are beginning to roll out more outdoor advertising to take advantage of warmer weather and higher foot traffic.
But Reuters and Nasdaq, whose buildings face each other across Broadway and Seventh Avenue at W. 43rd St., are in a unique position to combine their advertising assets.
Advertisers will have the option of running the same ad on both signs, or even half of the ad on one building and the other half on the other building. Or the two signs could work in tandem. "It just made a lot of sense to put the two together," said Bruce E. Aust, the executive vice president of the corporate client group for Nasdaq. "You're getting two of the most dynamic towers in Times Square." The companies dubbed the deal "Times Square, Squared.
Posted by richard ting at June 13, 2006, 10:02 AM
May 01, 2006
Solaris

Here's a state of the art gesture based signage system developed by Solaris.
Posted by richard ting at May 01, 2006, 05:42 PM
February 25, 2006
Multi-Touch Interaction Research by Jeff Han

Bi-manual, multi-point, and multi-user interactions on a graphical interaction surface.
While touch sensing is commonplace for single points of contact, multi-touch sensing enables a user to interact with a system with more than one finger at a time, as in chording and bi-manual operations. Such sensing devices are inherently also able to accommodate multiple users simultaneously, which is especially useful for larger interaction scenarios such as interactive walls and tabletops.
Posted by richard ting at February 25, 2006, 09:26 PM
Infiniti Interactive Mirrors

Infiniti division of Nissan North America, as part of their continuing strategy to establish themselves as a progressive, dynamic luxury brand, commissioned The George P. Johnson Company to create an entirely new exhibit for the 2006 auto show season. Central to the new exhibit would be various interactive new media installations allowing visitors to learn about the brand and vehicles. These were highlighted by the Interactive Mirrors.
The objective was to create a unique and fascinating interactive experience, engaging consumers at larger-than-life size and immersing them in the presentation. The interactive mirror shares the brand’s philosophy of using design to create a more emotionally rich experience and demonstrates how design is manifest in Infiniti vehicles.
The installation consists of three 8’ high by 3.5 ’ wide panes of mirrored glass placed side by side, each displaying rear-projected content from a high-lumen projector. A user standing in front of the mirrors has the unusual sensation of seeing their reflection and the projected content simultaneously.
Posted by richard ting at February 25, 2006, 07:44 PM
November 18, 2005
Kunsthaus Graz M City European Cityscapes

Since the development of the modern town, the urban element has become a particularly popular thematic focus in intensive artistic and theoretical discourses. The autumn exhibition of Kunsthaus Graz M Stadt is dedicated to the topic of the “City” – as is the programme of steirischer herbst festival 2005. It offers visitors various approaches and possible perceptions of this complex issue.
October 1, 2005 – January 8, 2006, Space01/02
Posted by richard ting at November 18, 2005, 07:11 PM
August 29, 2005
Mirage Motion Media

Mirage Motion Media offers an exciting new advertising medium - a patented technology that uniquely creates "moving pictures" from static rear lit signs, using no electronics or moving parts. Users can walk down the street or through an airport or a mall and the picture moves. Stop, and the picture stops with you.
Check out the site.
Read the Business Week article.
Posted by richard ting at August 29, 2005, 01:33 PM
August 26, 2005
Electroland - Urban Spectacle

Check these guys out. Electroland is a crew from LA that creates comprehensive and multi-disciplinary urban projects and scenarios. The picture above is of their EnterActive project in Los Angeles, CA.
The project consisted of a luminous field of LED lights embedded into the entry walkway that responded to the presence of visitors; a massive display of lights on the building face mirrored the patterns of the entry; and video displays in the lobby and entry areas.
Thanks to Jill Nussbaum for the link.
Posted by richard ting at August 26, 2005, 01:20 PM
January 09, 2005
The Galleria_Seoul_Interaction

[from archinect.com]
We've seen screens of LEDs on facades before, but nowhere in the world we've seen the media wrapping around the volume, forming a skin to the building, fluid and dynamic. At the Galleria Fashion Mall in Seoul, it does. What is a sophisticated frosted glass facade having a mother-of-pearl effect during the day, transforms into a vibrant and scenic experience at night. 5,000 glass disks each having their own individual RGB luminaire, together make up an ocean of colours and movements.
The effect of the Galleria lighting design goes much beyond a fancy colour projection. People stop in the street, take pictures, interact with the facade, video it, all of them are amazed. Nothing reminds them of the dull, blind, concrete facade that Galleria was until recently. The design's subtle colour changes and abstract images perfectly fit the contemporary image of the building. The Galleria Fashion Mall is back in town.
Posted by richard ting at January 09, 2005, 07:44 PM
November 15, 2004
SMS Guerilla Projector
|
|
The SMS Guerilla Projector is a home made, fully functioning device that enables the user to project text based SMS messages in public space, in streetss onto people, inside cinemas, shops, houses.
Posted by richard ting at November 15, 2004, 10:26 AM
November 04, 2004
Not so White Walls- Interactive Wallpaper

Stop looking at your TV and Mobile screen! Look at your walls instead. The surface of the wallpaper can display text and images according to the input received from a computer.The wallpaper works like a low resolution and low refresh rate display, giving you the possibility to change patterns and contents on your walls. For example you can read your emails or SMS, but also view the images taken with your mobile phone camera. The function is that of decorating our home environments in a new and constantly changing way. In productive terms, it is interesting to note that this project started like a thesis project and then developed in a real commercial product. At the exhibition will be shown a new re-engineered version.
Project by Dario Buzzini (Italy)
Posted by richard ting at November 04, 2004, 10:55 PM
October 22, 2004
Samsung Speakeasy Brand Experience at the New Time-Warner Building

[via Mauro Cavalletti]
Located in the new Time-Warner Building in New York City, the 10,000 square foot showcase features all of Samsung’s latest technology presented as luxurious design integrated into one’s lifestyle. There are large-scale interactive works utilizing Samsung products throughout the Brand Experience. Spatial Narrative is the largest of the four, located at the entrance of the space.
SPATIAL NARRATIVE AT THE SAMSUNG BRAND SHOWCASE
The first commercial realization of Spatial Narrative is up and running in the Samsung Brand Showcase! Located in the new Time-Warner Building in New York City, the 10,000 square foot showcase features all of Samsung’s latest technology, presented as luxurious design integrated into one’s lifestyle. To add even more excitement, there are four large-scale interactive works utilizing Samsung products throughout the Brand Experience. Spatial Narrative is the largest, located at the entrance of the space.
This iteration is called ‘virtual speakeasy’ and features the 20’s era-influenced fashion of Ashleigh Verrier, Parsons Designer of the Year. The project is a collaborative effort between Parsons School of Design, Samsung, and Imagination USA. In the role of Creative and Technical Director, I worked with an exceptional team of extraordinarily talented and dedicated individuals. Kindly follow the link below and you will find a list of their names, along with photographs of the exhibit and a current list of press exposure.
Posted by richard ting at October 22, 2004, 06:06 PM
October 21, 2004
Vote for BIX media facade

[message from the group]
We– more precisely the Berlin based young architects Jan & Tim Edler have been nominated with the BIX media façade at the new Graz Art
museum for the 50.000 Euro ‚Inspire-Award’ given by the Deutsche Telekom. The award is given for the third time. Altogether 5 nominees from the realm of ‘Art-Culture-Media’ have been chosen among which now is also this very special low tech media façade, which is made up solely by conventional fluorescent lights.
The important thing about the award is: an online vote will decide who will get this prize. From now until approximately December 15th. At www.bix.at.
For the first time ever an architectural project that does not deal with conventional topics, entered the final round of such an award. We are delighted to have come that far but would enjoy it the most if you would join in. Due to the nature of the voting-system and the tough challengers, that move in a well known, much more commercial area, we need your support and the one of people that art interested in new stuff.
Of course it would be very nice, if you went ahead to personally vote
for our project. It takes 20 seconds.
Further material about the project and the award can be downloaded on:
http://www.realu.de/vote/index-press.html , at www.inspire-award.de ,
and of course at:
Thank you very much for your support.
Yours sincerely, Carla Eckhard ->ce@realu.de
Posted by richard ting at October 21, 2004, 04:49 PM
June 23, 2004
GPS Photo Linking

by David Goldwasser, contributor to Digital Photography Hacks
06/15/2004
Do you ever look back through your vacation photos and wonder where all of the photos were taken? What if there was a way to have all those images automatically show up as pins on a map or an aerial photograph? It may seem too good to be true, but it can be done. No mirrors or smoke; it's just making use of existing GPS technology.
As you are out recording pictures, your GPS receiver is busy making a digital popcorn trail of your movements. Then when you're back on the computer, a topo map or aerial photograph is pulled from a terraserver on the Internet, and your shots show up on the map as clickable links to your photographs.
In this article I'll provide you with a brief introduction to this fun endeavor to help you get your bearings ... so to speak.
Potential Projects for GPS Photo Linking
I first researched this as a tool for an extensive neighborhood study, but what other uses are there? Well, you could just have fun on a road trip having a passenger shoot photos of roadside attractions. Real estate agents or prospective homeowners could take photos of houses. A scientist studying a particular animal or vegetation could track the locations using this method. Comparing results of previous trips they could study movement or growth of a species. For us nonscientists it could still be a fun way to document hikes or nature walks.
Posted by richard ting at June 23, 2004, 05:38 PM
February 23, 2004
Toys interact with TV's
Warner Bros. Consumer Products announced today that it has partnered with its master toy licensee, Mattel, Inc. and VEIL Interactive Technologies to merge action figure and vehicle play with interactive television to create the next generation of entertainment. The technology, exclusive to WBCP and Mattel for 2004, represents the first time a toy line will use the technology to enhance both the toy and TV experience.
VEIL (Video Encoded Invisible Light) technology transmits encoded digital data-- in the form of graphics, storyline components, gadgets and other features--directly from the recently announced "The Batman" animated series. The encoded data, captured exclusively by Mattel's new line of Batwave children's toys based on the series, unlocks new capabilities in the toys and provides more information about the show and its characters. "The Batman" animated series and Mattel's VEIL-enabled toys will debut this Fall.
Posted by richard ting at February 23, 2004, 09:53 AM
January 19, 2004
StoryCorps -- listen closely

StoryCorps is a national project to instruct and inspire people to record each others' stories in sound.
We're here to help you interview your grandmother, your uncle, the lady who's worked at the luncheonette down the block for as long as you can remember—anyone whose story you want to hear and preserve.
To start, we'll be building soundproof recording booths across the country, called StoryBooths. Our first one opened in New York City's Grand Central Terminal. You can use these StoryBooths to record broadcast-quality interviews with the help of a trained facilitator.
We've tried to make the experience as simple as possible. We'll help you figure out what questions to ask. We'll handle all the technical aspects of the recording. At the end of the hour-long session, you'll get a copy of your interview on CD. And thanks to the generous contributions of our supporters, all this costs only $10.
Since we want to make sure your story lives on for generations to come, we'll also add your interview to the StoryCorps Archive, housed at the American Folklife Center at the Library of Congress, which we hope will become nothing less than an oral history of America. (See the press release on the Library of Congress Web site.)
Posted by richard ting at January 19, 2004, 05:03 PM
January 15, 2004
IDEO overview on interactive spaces

Read about IDEO's Tim Brown or Colin Burns on interactive physical spaces
Posted by richard ting at January 15, 2004, 12:03 PM
Retail Store of the Future

A virtual tour bellow:
http://nrfannual04.expoexchange.com/expoexchange/usercontent.asp?ID=116&EventKey=1
http://www.future-store.org/servlet/PB/menu/1000373_l2/1064515370423.html
Posted by richard ting at January 15, 2004, 11:58 AM
The 8 Hottest Kiosk Applications for 2004
The 8 Hottest Kiosk Applications for 2004
1. Digital Finishing & Printing
We hate beating a dead horse, but in this case the horse is still running the track in top form. The sale of digital cameras continues to outpace the sale of traditional film cameras. With so many digital files floating around, the demand for the ability to transform those files into good old pictures has never been higher. Kodak is leading the kiosk race. Fuji is in a close second. And the longshot Polaroid is betting the farm to finish. It is expected that the New Year will usher in the age of digital photography, and finishing and printing kiosks will take the trifecta.
2. Bill Payment
Sure, many of us pay our bills with a check or online. However, for the millions of un-banked Americans and those of us who are at the right place at the right time, expect the newest generation of bill payment kiosks to be coming out in 2004. Not only will we see new stand alone bill payment terminals, but bill payment will also appear as a major add-on feature to existing multifunctional kiosks.
3. Quick Service Food Ordering
The king of burgers has dabbled with them. The golden arches is using them in pilot locations around the country. By the end of 2004 expect to see little signs over food ordering kiosks stating, "Over 10 Million Served." And why not? Self-service food ordering is hot with consumers and cool to operators. Imagine having a technology that costs less, works double shifts, noticeably decreases order errors, and has lower turnover rate than a cemetery. And don't forget about the "do you want to supersize that order?" upselling opportunities. QSR meet kiosk.
4. Anything Outdoors
Kiosk technology has finally tamed the elements. No longer are temperatures, precipitation, or sunlight dictating interactive, self-service applications in the great outdoors. Want visibility on a street corner? Need customer service out in the parking lot? You will see in the year to come numerous kiosk applications shaking hands with Mother Nature.
5. Cellular Phone Top-up & Ringtones
Alexander Graham Bell once summed up his approach to life and invention by stating, "Leave the beaten track occasionally and dive into the woods. Every time you do so you will be certain to find something that you have never seen before." For all you internet access kiosk providers out there looking to diversify on your service offering and income stream, the New Year will bring a tremendous opportunity to meet the demands of millions of cellular phone users by allowing them to top-up their credits and buy ringtones at your terminals.
6. RFid Verification & Administration
Radio Frequency Identification (RFid) is sure to be mainstream in the next five years, but it's already receiving praise now (see article on page 23). RFid is sort of like faith. You cannot see it, hear it, or touch it, but you know it's there. Now think of kiosks like a church where you go to get closer to RFid. Ascending into 2004, kiosks will be used as a means for consumers to control and transcend their experience with RFid, while being enlightened.
7. Registration
Whether you're checking in at the hotel, or filling out insurance information at the E.R., kiosks will be the customer-facing technology of choice for front desks around the country. The queue-busting capabilities of kiosks have already captured the hearts and lobbies of all types of businesses, but the best is yet to come. The time-terse public, for some reason, is willing to spend ten minutes at the kiosk rather than wait three minutes in a line. A customer we talked to who was using a Department of Motor Vehicle self-service kiosk best summed up this scenario in two words: "Screw humans!"
8. After Hours Service
So you're open 9-5, but what about the other sixteen hours in the day? Unattended after-hours kiosks will be that extra employee you always wanted, but couldn't afford for $35k a year. We're seeing interactive, self-service kiosks popping up everywhere from storage rental facilities to touch-through-glass window-shopping. If staying open when you're closed is ever going to become a fad, we think it's going to happen in 2004.
Posted by richard ting at January 15, 2004, 11:38 AM
January 13, 2004
BIX: Info Display + Architecure

The Kunsthauz art museum in Graz, Austria is employing an interesting fusion of display technology and architecture.
BIX is a field of 930 standard, circular fluorescent light tubes which is integrated into the biomorphic facade structure of the new Kunsthaus. All the lights can be controlled individually via a computer controlled data-bus system - i.e. the lights can be switched on and off and the light intensity can be changed at an infinite variability 18 times per second.
In this way the installation transforms the eastern main facade of the Kunsthaus into an approximately 45 meter wide and 20 meter high low-resolution gray scale display which is highly integrated into the complex double-curved facade structure.
Simple messages, icons and animations are send out into the city of Graz, becoming a unique artistic message format for the new kunsthaus.
See the live webcam looking at it's facade.
The Bix installation in the Kunsthaus Graz was designed by a company called Realities:Unite (the brothers Tim and Jan Edler), in Berlin.
Posted by richard ting at January 13, 2004, 03:28 PM
December 29, 2003
Wired News: On Your Mark, Get Set, Unwire!
Wired News: On Your Mark, Get Set, Unwire!
Posted by richard ting at December 29, 2003, 12:30 PM
December 09, 2003
The Rise of Pain?

A couple of projects that were recently making the rounds on the web are dealing with ways to create pain, of the physical type, as an experience that can easily be transmitted over IP packets.
They are both quite odd projects which, however, may be pointing towards a new upcoming trend: a greater level of haptic immersion. Seems like people just can't get enough (un)satisfaction from a mouse, keyboard or joystick these days.
The first project, Painstation, is a video game that resembles a sadistic vesrion of Pong.
The other one is Wi-Fi SM, a wearable device which inflicts pain on the user every time a bloody headline is reported on the Google engine.
Possibilities of these types of interactions becoming more popular are questionable and polemic, but the fact that even a major player like Sony is already selling a new way to engage the whole user's body, is a major indicator that experiences are going to become increasingly physical. No more no pain, no gain? We'll be longing the good old harmless 8-bit days more than ever...
Posted by richard ting at December 09, 2003, 01:27 PM
December 08, 2003
Hello World Project

This is an invitation to participate in the project, which happens next week, from Dec 9 - 12; check out the flash trailer at http://www.helloworldproject.com
The Helloworld Project will feature four simultaneous, interactive text projections in the cities of Mumbai, Geneva, Rio de Janeiro and New York. It combines language, urban landscapes and technology to create a
visual dialogue.
From December 9 – 12, YOU ARE INVITED to send in a message either by internet or SMS. These messages will then be projected on mountains, buildings and a water fountain in the four cities. Video pictures of the projections will be broadcast to the website www.helloworldproject.com and at the UN World Summit on the Information Society in Geneva.
The Helloworld Project is a collaborative happening, an invitation to take control of public space with the power of words, a platform for the freedom of expression. Johannes Gees is an artist and media producer from Zurich, Switzerland. The Helloworld Project is the second of a series of text projections in the public space.
Posted by richard ting at December 08, 2003, 12:00 PM
November 19, 2003
Intelligent Street
Outdoor soundtrack programming via SMS
Posted by richard ting at November 19, 2003, 07:08 PM
Tejp

This project explores various possibilities for overlaying personal traces and information on public spaces through different mediums and behavior patterns. it is our hope that {tejp} will transform spectators into players and encourage playful ways to personalize territory in the public realm. we also hope to connect local communities by providing a space and sounding board for existing social relationships.
Posted by richard ting at November 19, 2003, 07:02 PM
Sonic City

The project Sonic City, is a system that enables people to create music in real time by walking through and interacting with the urban environment. Drawing on wearable and context-aware computing, our prototype applies perception of place, time, situation, and activity to the real-time sound processing of urban sounds. In Sonic City, the use of public space and everyday behaviours for creative purposes, in particular the city as an interface and mobility as an interaction model for electronic music making.
Posted by richard ting at November 19, 2003, 06:59 PM
November 06, 2003
Nike Ground - Rethinking Space

Nike scores own goal
Preliminary Court Decision in Favor of International Art Project
The international sportswear company Nike is trying to get the installation "Nike Ground -- Rethinking space", created by the renowned artists group 0100101110101101.ORG, banned by court. Meanwhile the
Commercial Court of Vienna has taken a first crucial decision. Quite apart from the fact that this is an attempt to ban a work of art, the Commercial Court has rejected Nike's plea for a provisional injunction on formal grounds. The decision was based on the fact that the law suit against Public Netbase was filed by Nike International.
This company has its principal office not in Austria, but in the USA and therefore would have been required to pay a deposit covering the cost of litigation in case of a ruling in favor of Public Netbase.
Public Netbase's attorney, Mag. Michael Pilz, who consistently underlined the artistic nature of the installation, pointed out the formal defect in his response to the plaint. "This is a major step ahead
for the project", declared Konrad Becker, director of Public Netbase.
The law suit with Nike will now enter its next round. Moreover, the installation remained on Karlsplatz until its official takedown on 28 October. "The Court's decision motivates us to protect the freedom of
art against the ruthlessness of corporations with even more determination in the future", Becker concluded.
According to 0100101110101101.ORG spokesman Ted Pikul "Nike is a perfect
subject for a work of art. The Swoosh is probably the most viewable brand on earth, more than any political or religious symbol. Now these giants are loosing control over their own brands, which in the hands of
pop culture are turning into boomerangs".
Posted by richard ting at November 06, 2003, 06:58 PM
Amodal Suspension

Amodal Suspension is a large-scale interactive installation developed for the opening of the new Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November people can use this website to send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages will be encoded as unique sequences of flashes with 20 robotically-controlled searchlights, turning the sky around the YCAM Center into a giant communication switchboard.
This is the latest installation done by Rafael Lozano Hemmer, who specializes in large scale urban installations which leverage telecommunication networks and technology. His previous projects include Alzado Vectorial and Body Movies.
Posted by richard ting at November 06, 2003, 02:56 PM
November 05, 2003
Interactive Shop Display

Virtual shopping with Sivit ShopWindow - Siemens presents the "Interactive Shop Window"
February 20, 2002 | At the EuroShop 2002 fair in Düsseldorf, Germany, the Siemens Industrial Solutions and Services Group (I&S) is exhibiting its Sivit ShopWindow presentation system in the Galeria Kaufhof Düsseldorf Königsallee for the very first time. The interactive shop window allows the observer to "go shopping" in the virtual department store without entering the actual building. The starting point is the shop window with a projection wall, on which a starting screen is displayed with the help of a beamer. From here, the observer can request information or switch to images showing different parts of the store.
Posted by richard ting at November 05, 2003, 10:05 AM
September 28, 2003
Submedia
The Submedia audience isn't just captured. It's locked in place. Voluntarily. And as anyone who's ever been on a subway car will testify, one of the greatest challenges is knowing what to do with your eyes. Most people look out the window. At nothing.
That's where we do our stuff. Suddenly the blackness is broken by an illuminated, animated 20-second show. Your show. Your message. Alone in the space. It catches the eye. Then takes it for a ride.
Our reach is superb. A single Submedia installation in a major metropolitan area can yield two to three million cumulative first-hand impressions per month. (And millions more in second-hand publicity value.)
The audience is definitely downtown. Urban. Youthful. Professional. Trend setters. Commuters. Working people in major markets. And it's refreshed every few minutes during rush hour.
The frequency: daily. On the way to work or the way home. A Submedia show becomes part of the day. And if the entertainment value of your message is high, it becomes an anticipated event. People look for it. What other medium can make such a claim?
Posted by richard ting at September 28, 2003, 10:43 PM
September 13, 2003
Bass Station
Bass Station - Community Based Information Space

While working in an active and collaborative artistic community one realizes the importance of sharing one's work and seeing the developments of others. Being able to exchange ideas, critique others' work and be inspired by the creations of others allows the artists in such an environment to grow and expand on their own work. Our environment consists of artists that work with digital medias of all kinds including but not limited to video, audio, web art, illustrations, as well as electronic and interactive devices.
The Bass-Station is an idea and device that provides a service for the exchange and distribution of a community's works.
Posted by richard ting at September 13, 2003, 09:31 AM
September 08, 2003
Information in places
As global positioning, wireless communication, and mobile display technologies continue to advance, our notion of place will change. Information objects--first geocoded signs and later animated special effects--will begin to populate real physical space on what we call WorldBoard channels. WorldBoard is a proposed global infrastructure to associate information with places and ultimately to provide people with enhanced information perception services. This paper explores the notion of a WorldBoard from four perspectives: historical background, technical feasibility, potential applications, and social implications. Recent developments, ranging from lower-cost Global Positioning System (GPS)-enabled car navigation systems to Casio Electronics' first-of-a-kind GPS-enabled wristwatch, foreshadow increased availability of location-aware information services and products. While significant technical, application development, and social challenges remain before a complete WorldBoard infrastructure can be made broadly, uniformly, and cost-effectively available, some feasible first steps toward this important goal are recommended. Finally, a notion like WorldBoard offers an opportunity to reflect on how technological possibilities unfold.
Posted by richard ting at September 08, 2003, 11:18 PM
August 27, 2003
ACCESS Project
ACCESS is a public art installation that applies web, computer, sound and lighting technologies in which web users track individuals in public spaces with a unique robotic spotlight and acoustic beam system. The robotic spotlight automatically follows the tracked individuals while the acoustic beam projects audio that only they can hear. The tracked individuals do not know who is tracking them or why they are being tracked, nor are they aware of being the only persons among the public hearing the sound. The web users do not know that their actions trigger sound towards the target. In effect, both the tracker and the tracked are in a paradoxical communication loop. The ACCESS spotlight system travels from one undisclosed public space to another. The exact location of the public space is revealed only after ACCESS moves to its next location. The ACCESS website, which contains the webcam view and spotlight control, keeps an updated list of the locations visited as well as a video archive.
http://www.accessproject.net/concept.html
Posted by richard ting at August 27, 2003, 10:30 AM
August 24, 2003
Space Invaders Project
French Anonymous street artist Space Invader makes mosaics from the eponymous video game, which he puts up in public spaces of his victim city. His Invasions are part of a global project. Each attack is complemented by a map of the city showing all the target sites.









