March 27, 2005
FILE FESTIVAL - Call for Submissions

FILE FESTIVAL 2005 FILE - Electronic Language International Festival is opening registrations for its 6th edition. It will be held at SESI Paulista's cultural space, in Sao Paulo, Brazil, from October 3rd to 22nd, 2005. Call for entries are open from march 17th to April 17th, 2005. Submissions are free and open to professionals, researchers and students of the electronic language.
In the last five years, FILE has shown what's been happening in the global networks related to digital and electronic arts, becoming a reference for studies and research on new media. It has exhibited web art, net art, artificial life, hypertext, computer animation, real time teleconference, virtual reality, soft art, games, interactive movies, e-videos, digital panoramas and electronic art installations and robotics, through interactive and immersive rooms.
FILE-SYMPOSIUM has become a meeting po! int in the city of São Paulo, proposing discussions and tackling the electronic-digital culture in its relations to art, science and technologies.
FILE Hipersônica, the festival's sonorous branch, is on it's 3rd edition and intends to elaborate connections between the world of images, the world of sonorities and the world of texts. Sound installations and real time performances will be presented by a number of groups and collectives, comprising both erudite and pop electronic music, but also electronic compositions, sound poetry, radio art, video music and sonic landscapes, as well as Djs and VJs presenting their sets through specific apparatus and installations with experimental and immersive projections.
Posted by richard ting at March 27, 2005, 01:37 PM
March 26, 2005
//cellBYTES

//cellBYTES was the first exhibition of mobile motion capture + camera snaps by inter/national practitioners exploring the potential of creative digital media content for the next generation of mobile technology.
//cellBYTES is a project created by Once Bitten - an intranational collective of digital practitioners + writers. Once Bitten launched cellBYTES in 2004 with the intention to investigate, exhibit + promote the first creative byte sized steps being taken by creative practitioners with mobile phone technology.
To continue supporting the //cellBYTES virtual community of digital artists interested in handheld technology + public works, //cellBYTES V.02 will maintain an OPEN call + introduce 2 new categroies for investigation: STORY | LIGHT.
//cellBYTES | STORY
An account or recital of an event or a series of events, either true or fictitious. Snap a journey, shoot a storyboard, animate an image, slowly reveal a person or place. Submissions must clearly state their story.
//cellBYTES | OPEN
Free from limitations, boundaries, or restrictions. Contributers are invited to submit latest snaps that may or may not have a thematic concern.
//cellBYTES | LIGHT
The sensation of perceiving light, brightness. Pixel burns of white light, blurs of colour. Contributers are encouraged to experiment with both natural + artificial illuminations.
We invite you to submit to //cellBYTES V.02.
Deadline April 1, 2005.
Online: www.cellbytes.com
Email: cellbytes@cellbytes.com
Posted by richard ting at March 26, 2005, 01:54 PM
December 01, 2004
CALL FOR FRESH WORKS
Submission deadline: December 17, 2004
Exhibition dates: April 21-June 4, 2005
Location: Media Lounge at the New Museum of Contemporary Art
Fresh- is a special showcase opportunity for emerging New York-based
artists working in all aspects of the digital medium. This exhibition
evolved from the successful Digital Culture Evening Fresh of Fall 2003, which acted as a critical development workshop for selected graduates of interdisciplinary design programs with a focus on new media. Fresh was organized in collaboration with independent curator Michele Thursz and Mark Tribe, Founder of Rhizome.org.
We invite submissions from artists producing the most engaging digital work and welcome a wide range of projects from spatial/architectural installations and networked objects to playful games and websites. Cross-disciplinary approaches are encouraged. The exhibition aims to provoke critical discussion about innovation and current movements in the field that blur boundaries, for example, between art/architecture/new media, or that result in new forms of artistic production.
Please consider these following factors for your installations. The
projects should:
o Take the factor of public display into account, as the work should be designed for exhibition in the Media Lounge. (Please see the floor plan in the appendix).
o Provide detailed instructions regarding the installation and
operation of the work. Depending on the nature of the submissions, the exhibition will either take the form of a group show or two to three separate installations between April-June.
What the New Museum will provide:
o Necessary PC based systems, audio and video equipment and the cabling for the installation. Please refer to the current technical capabilities (please contact transmission@newmuseum.org for up to date information)
o Various computers Pentium III 750Mhz, 256MB Ram, 32 MB screen card, sound card, dvd player, windows 98 or 2000 Pentium 4 1.2 GHz, 256MB Ram, 32 MB screen card, sound card, dvd player, windows 98, 2000 or XP
o 1000lumens AND 2300lumens projectors that are all 800x600 native resolution
o 5 42” plasma screens 16x9 ratio, 2 60" plasma screen 16x9 ratio, and 6-7 15” plasma monitors
o Sound systems: JBL shelf speakers, Bose shelf speakers, 1 dolby surround amp, and many stereo amps.
o Internet connection of Business DSL 1,5Mbps
Application form
Please read the requirements above before you complete this form. If
you have any questions about the application process or the feasibility of your proposal, then please email us at fresh@newmuseum.org. Once completed, please send your form along with materials to:
fresh@newmuseum.org or Fresh/ Education and New Media Programs/ New Museum
210 11th Avenue 2nd Floor
NYC 10001
Name of artist/collaborator
Contact email / cell phone #
Biographical information [max 200 words]
Statement on your current artistic practice [max 500 words]
Samples of most current and related work
[This can include: images + media samples on-line]
Proposed project
[This should include: Concept/Context/Use of Technology/ max 1000
words]
Requirements/ Instructions on the Installation and Operation of the
Work
Additional supporting information
Timeline
Deadline for submissions: December 17, 2004.
Review of projects: January 7, 2005
Announcement of successful proposals by: January 12, 2005
Launch: April 21, 2005
Posted by richard ting at December 01, 2004, 07:48 PM
November 13, 2004
Bronx Museum of the Arts (AIM)
The Bronx Museum of the Arts is accepting applications for the Artist
in the Marketplace (AIM) program. AIM offers professional development
seminars for emerging artists and annual group exhibition. For
application, please send SASE to The Bronx Museum of the Arts, 1040 Grand Concourse, Bronx, NY 10456, or visit www.bxma.org to download.
Spring application postmarked deadline is January 18, 2005.
Posted by richard ting at November 13, 2004, 05:03 PM
November 12, 2004
NYU Part-Time Faculty Needed
Paul McGhee Division
SCHOOL OF CONTINUING AND PROFESSIONAL STUDIES
The McGhee Division is seeking faculty with a Masterís degree and
professional experience plus three years teaching experience in the
following areas: 3D Animation, Game Design, Sound Design, Web Design,
Special Effects/Compositing. Positions in 3D Animation require an
advanced knowledge of MAYA. Positions in Special Effects/Compositing
require an advanced knowledge of Shake and Combustion. Positions in
Web Design require an advanced knowledge of Macromedia products.
Familiarity with the Adobe package is necessary for all positions.
Please e-mail curriculum vitae and cover letter indicating area of
interest to:
Scps.hr@nyu.edu (please indicate Box 5-05F in the ìSubjectî line); or
mail to NYU School of Continuing and Professional Studies, 25 West
Fourth Street, Box 5-05, New York, NY 10012-1119, Attention: Human
Resources. NYU appreciates all applications but can only respond to
qualified applicants.
Applications are being considered for the Spring 2005 semester.
NYU is an Equal Opportunity/Affirmative Action Employer
Mechthild Schmidt
Digital Communications and Media
SCPS McGhee Division, NYU
726 Broadway, #669
New York, NY 10003
ms1831@nyu.edu
Posted by richard ting at November 12, 2004, 05:00 PM
October 13, 2004
Mobileart 05
Today in Paradise – Genetics & Art
Mobileart 05
Goteborg New Media Art Festival
at Roda Sten, Goteborg, Sweden
Submission Deadline: 24 November 2004
www.mobileart.se
The call for works is open to artists, designers and performers both
internationally and from the Nordic region willing to engage in the theme “Today in Paradise – Genetics & Art”.
Mobileart is announcing a call for works for its exhibition and
festival which will open on the 1st April, 2005. This will consist of a 3-day festival/symposium held on Friday 1st April to Sunday 3rd April, concurrent with an exhibition at the same venue from Friday 1st April – Sunday 17th April.
Posted by richard ting at October 13, 2004, 05:53 PM
October 09, 2004
cellBYTES
cellBYTES
Online exhibition of mobile motion capture + camera snaps
cellBYTES is the first Australian exhibition of mobile motion
capture + camera snaps for practitioners exploring the potential
of creative digital media content.
cellBYTES has been launched by Once Bitten to investigate, exhibit and promote the first creative byte sized steps being taken by creative practitioners with mobile phone technology. Once Bitten is an intranational collective of digital practitioners and writers.
//open:
//01 September 2004
//close:
//29 October 2004
//exhibition:
//22 November 2004
[Submission is free]
To find out more visit http://www.cellbytes.com
Posted by richard ting at October 09, 2004, 05:51 PM
October 07, 2004
CROSSING BOUNDARIES: Information Architecture Summit '05
March 4-7, 2005
Fairmont The Queen Elizabeth
Montreal, Quebec, Canada
Session Proposals Accepted: September 24 - October 25, 2004
Poster Proposals Accepted: September 24 - December 5, 2004
Submit Online: www.iasummit.org
The 2005 Information Architecture (IA) Summit will cross boundaries
with a world-class program on IA theory, practice, and business.
Opening Keynote: B.J. Fogg www.bjfogg.com.
In a nutshell and in his own words, about his Persuasive Technology Lab at Stanford: I direct research and design at the Stanford Persuasive Technology Lab. Our overall goal is to create insight into interactive technologies designed to change people's attitudes and behaviors. Our current projects include online credibility, mobile persuasion (influencing people through mobile phones, PDAs, etc.), and operant conditioning via computing systems.
----
Proposals are being solicited for presentations, workshops, panels,
posters, and pre-conference tutorials that address core IA principles or offer cross-disciplinary contributions to the practice of IA.
We encourage submissions from:
. Practitioners, academics, and students in information
architecture and related fields (e.g. library science, user experience, interaction design, and user centered design)
. Business practitioners who work with IAs (including business
analysts and managers)
. Developers and designers who work with IAs
CRITERIA FOR ACCEPTANCE
Successful submissions will be judged on the following attributes:
. Appeal to new and/or established IAs
. Solid practical or academic merit
. Original, inspirational, or thought-provoking content
. High-quality written and graphic presentation
. Contribution to IA practice, theory, and community
Note: Marketing pitches will not be accepted.
TOPICS
Suggested topics include, but are not limited to:
. Core IA skills
. Taxonomies, search, findability
. Business and IA (e.g. cross-functional teams, value proposition,
management)
. Globalization and IA . Research and metrics in IA
. IA Career and Education
. IA in practice (e.g. content management implementations, web
applications,
enterprise IA)
. IA and other disciplines (e.g. user experience, interaction design,
information design)
. Future directions and challenges (e.g. successes and opportunities,
semantic web)
The complete call for proposals and submission information is at:
www.iasummit.org
Posted by richard ting at October 07, 2004, 11:18 AM
April 22, 2004
CALL FOR PARTICIPATION: OUTSIDE IN
CALL FOR PARTICIPATION
*outside in
*emerging expressions, interventions and participation in public space
*june 14th-15th @ röda sten, göteborg, sweden
In recent years, emerging technologies and policies have transformed notions of public space. Mobile phones, surveillance systems and electronic barriers affect how we spend our time, where we go and how we express ourselves. What are the new perceptions of our cities and public spaces? What are aesthetic,
cultural and social implications? What is the impact on creative practices, technology development and civic stakeholders? What are the emerging tactics and processes for public engagement? What are the opportunities for expression, intervention and participation? ‘outside in’ is a forum for involving new voices, media and practices in a discourse about the use of public space.
Over 2 days, ‘outside in’ will promote reflection, participation and action in public space. Featured will be major international voices in public art and graffiti, design and architecture, activism and urban planning,
social sciences and politics. Combining presentations, panel discussions, and participatory workshops, symposium activities are intended to engage people from a wide variety of disciplines in sharing and creating together. Accepted submissions will be published in symposium proceedings and all attendees will contribute to a public exhibition during the symposium. We invite participation from designers, artists, musicians, sociologists, activists, theoreticians, policy-makers, community workers, educators … and
everyone concerned with access, design, and use of public space today!
+++++++++++++
themes:
Public Access
- new medias and technologies for public use
- public forums or access in virtual or digital realms
- public presence or participation through new medias
- local/global, public/private concerns
- technology impacting public spaces and communities
- re-invention of geography, architecture & public space with new media
Beyond Utility
- design beyond efficiency
- designing for new genres and modalities
- open systems and adaptable products
- designing for appropriation & sustainability
- experimental design methods and processes
Civic (mis)behaviors
- new roles and voices in the public sphere
- expression, community, and collectivism
- emerging tactics, strategies & forms of authorship
- stakeholders and coalitions in public projects
- the front line between freedom and protection
+++++++++++++
WORKSHOP DETAILS:
We now invite submissions for Outside In workshops!
The symposium format is a unique blend of presentation and participation styles in order to involve a wide spectrum of voices and expertise in creative exchange - in the morning of each day will be prominent
invited speakers with keynote presentations and open panel discussions. In the afternoons, presenters and participants alike will join in workshop formats, which combine less formal presentations with hands-on activity to engage and involve a wide spectrum of disciplines, creative voices, and practitioners in discussing and creating together. Each workshop will be guided by 2-3 people and will be 4-6 hours long, spread over both afternoons of the two-day symposium.
Please note that the only category for submission to Outside In is in the workshops! A printed publication from the symposium will feature outstanding workshop submissions and all workshop outcomes. In addition, all workshop outcomes will be exhibited at Valand, the Fine Arts Academy in Göteborg, and in other selected galleries and outdoor venues around the city. Registration for morning presentations and afternoon workshops will be separate (admission to workshops will only be for accepted submissions).
+++++++++++++
WORKSHOPS (see www.outsidein.se
The workshop titles and leaders are as follows:
Hacking the Street
Jonah Brucker-Cohen + Katherine Moriwaki
Confronting Public Territory
Tele + Ruskig
National Suicide Day
Swoon
Loop City
Sara Hodges + Dietmar Offenhuber
DIY Media Architecture
Adam Somlai-Fischer + Aether Architecture
A Day in the Life
Rick Charnoski + Buddy Nichols
The Kids are Alright
Linda Melin + Daniel Rehn
+++++++++++++
SUBMISSIONS FOR WORKSHOP PARTICIPATION SHOULD INCLUDE THE FOLLOWING:
* Name, Country, Affiliation (if applicable)
* Contact email
* Web address (if applicable)
* Workshop applying for
* 250-300 word statemento f interest AND|OR media (we accept digital format images, mp3s, video submissions)
Please email all submissions to margot.jacobs@tii.se
Submissions Due: May 15th, 2004
Posted by richard ting at April 22, 2004, 11:48 AM
March 08, 2004
ACM Multimedia 2004 Interactive Art Program
ACM Multimedia 2004 Interactive Art Program
Columbia University, New York City† October 10 - 15, 2004
http://www.mm2004.org/acm_mm04_call4interactiveartprogram.htm
ACM Multimedia 2004 is the premier annual multimedia conference, covering all aspects of multimedia computing, from underlying technologies to applications, theory to practice, and servers to networks to devices. We especially encourage introduction of novel media such as haptic, smell, sensors, animation, etc.. With this year'snew ACM MM Interactive Art Programwe wish to bring together the arts and multimedia communities to create the stage to explore, discuss, and push the limits for the advancement of both multimedia technology through the arts, and the arts through multimedia technology.
The Interactive Art Program will consist of two technical paper tracks and an exhibition. We invite researchers in technical areas and artists working with digital media to submit their original contributions to the following tracks:
1.† Technical Papers Tracks:Submission Deadline April 5, 2004
Tools for creating multimedia art:performance, immersive, narrative, multi-modal, networked art, etc. The emphasis is on novel technical tools developed specifically for the creation of multimedia art in any form. We particularly encourage submission of tools in new and emerging areas.
Tools developed by artists in the creation of multimedia art works:† will describe the process and technical details of the creation of artistic works that have required either the development of new multimedia tools, or novel uses of currently available multimedia tools. Artists that develop their own tools are strongly encouraged to submit their work to this track.
2.† Multimedia Art Exhibition:Submission Deadline May 3, 2004
DIGITAL BOUNDARIES: Multiculturalism, Identity, and Awareness
Curatorial Committee
Mark Tribe, Director of Art & Technology, Columbia University School of the Arts
Christina Yang, Curator of Visual Art and New Media, The Kitchen
Pamela Jennings, Alejandro Jaimes
"Digital Boundaries: Multiculturalism, Identity, and Awareness". We seek art works that, using multimedia, explore issues of cultural identity, cultural awareness, and the boundaries created or enforced through the use of multimedia technology. The emphasis for the exhibition is on interactive art works that realize powerful artistic concepts using multimedia content and technologies.
At no time in history has technology had the prospect of making a stronger cross-border impact on culture. Technology can be used to create or reinforce boundaries (being fingerprinted and photographed at an airport-- a multimedia experience), as well as to dissolve them (we are bombarded by images and sounds from all over the world). Many of us are being empowered with the ability to easily create digital content, document and share our own experiences and those of others, challenging the roles of art (passive vs. interactive) and revolutionizing the way we see and hear the world. At the same time, only a small percentage of people have access to technology (boundaries of the haves and the have-nots). Multimedia content and technology are of special consideration because they appeal directly to our senses, elevating the age-old dilemma of the distinction between reality and representations of reality. Does this new proliferation and imbalance of multimedia technology help reinforce boundaries and cultural differences? Does it contribute to define cultural identity in a new age in which everyone talks about multiculturalism? Does it raise cultural awareness or simply numb our senses making us take deep cultural differences for granted because what we "see" or "hear" is commonplace in this "new" multicultural world? Does it create new boundaries in art or help unify multiple art forms? How can art, in its many roles, make use of the same technology that raises these issues to address them?
For this exhibition, we seek multimedia artworks that challenge the participants to consider these questions through the innovative use of new multimedia technologies and the combination of multiple media(photography, video, sound, etc.). All formats are welcome (narrative, performance, interaction, immersion, etc.).
Posted by richard ting at March 08, 2004, 04:09 PM
December 03, 2003
CALL FOR PROPOSALS: INTERACTIVE TECHNOLOGY ARTIST IN RESIDENCE
HARVESTWORKS Digital Media Arts Center
(New York NY)
Deadline: Monday January 15, 2004 (postmarked). Applications must be postmarked or delivered in person by 6pm on January 15, 2004. Late or incomplete applications will not be considered.
Overview: The Interactive Technology Project offers a laboratory-like setting for the development of interactive computer environments, installations and instruments that foster new modes of perception and
performance. The project is an initiative being developed by Harvestworks with funding from the National Endowment for the Arts and the Rockefeller Foundation.
National and international artists are invited to submit proposals for the creation of a new work of art that incorporates interactive technologies into the concept, design and presentation. Selected artists will
be paired with a team of advisors that includes a project manager, programmers and designers. Two proposals will be chosen. Recipients will receive a $6000 fee in addition to up to 100 hours in the facility with the technical team. Collaborations are eligible but one team member must be the lead applicant.
The selected projects will be shared with the public in various stages of development - as works-in-progress for open-house events, during our symposium on interactive technology in the spring of 2004 and in
performance during the 2005 Harvestworks Listen In series.
This residency is open to U.S. and international artists. Priority will be given to artists and/or collaborations already working in the field of interactive music and/or video technology who need technical
assistance. Women and artists of color are encouraged to apply.
Application Seminar & Open House: Friday December 12, 2003 at 6 PM @ Harvestworks: At this event we will answer questions regarding the Call for Proposals as well as show examples of sample projects. DJ Daniel Martinez will demonstrate MSPinky's "Interdimensional Wrecked System" - a MAX/MSP/Jitter controller for DJ turntables.
How to apply: Detailed instructions on how to apply and application forms can be found on Harvestworks' website under "Artist's Opportunities" at http://www.harvestworks.org.
Questions: Questions can be directed to Hans Tammen at 212.431.1130 ext. 10 after January 1, 2004
Posted by richard ting at December 03, 2003, 05:36 PM
Rhizome Net Art Commissions-CALL FOR PROPOSALS
+Deadline for proposals: February 15, 2004+
Rhizome.org is pleased to announce that with support from The Jerome Foundation and the Greenwall Foundation, five new net art projects (works of art that are made to be experienced online) will be
commissioned in 2004.
The fee for each commission will range from $1,500 - $3,500.
Rhizome.org is an online platform for the global new media art community. We are committed to supporting the creation, presentation, discussion and preservation of art that engages new technologies in
significant ways. We emphasize innovation and inclusiveness in all of our programs and activities.
Artists are invited to submit proposals for works of art that focus on the theme of games.
+Games+
For the last several decades, computer-based games, through their ubiquity, economic influence, and innovative use of new technologies, have become a significant cultural force, surpassing Hollywood films in
total revenues.
For a number of years, new media artists have been exploring the possibilities of gaming platforms and creating art games that mix the best qualities of commercial games - accessibility, interactivity,
user-engagement - with critical and progressive approaches to narrative and aesthetics.
Artists seeking a Rhizome.org 2004 commission should propose projects that will contribute to the art game genre, or reflect in some way on the following broad interpretations of "game" found at Dictionary.com,
http://dictionary.reference.com/search?q=game.
Viewers/players should be able to access the projects online, whether by playing them through a web browser, downloading software, or some other use of internet technologies.
When evaluating proposals, the jury will consider artistic merit, technical feasibility, and technical accessibility. Although we will provide some technical assistance with final integration into the Rhizome.org web site, artists are expected to develop game-related projects independently and without significant
technical assistance from Rhizome.org. Commissioned projects will be listed on the main Rhizome Commission page and included in the Rhizome ArtBase.
+ How to Submit a Proposal +
The jury will only consider proposals from members of Rhizome.org. To sign up for Rhizome membership, please visit: http://www.rhizome.org/preferences/user.rhiz?action=1&new=user
There are two parts to proposal submission:
1. You must create a proposal in the form of a web site that includes
the following key elements:
+ Project description (500 words maximum) that discusses your project's core concept, how you will realize your project and your project's feasibility. If you plan to work with assistants, consultants or
collaborators, their roles and (if possible) names should be included.
+ You are encouraged, but not required, to include a production
timeline and a project budget, which should include your own fee. If you have
other funding sources for your project, please indicate this in your budget.
+ Your resume or Curriculum Vitae. For collaborative groups, provide either a collective CV or the CVÇs of all participants.
+ Up to 10 work samples. Note: More is not necessarily better. You should include only work samples that are relevant to your proposal. If your proposal has nothing to do with photography, donÇt include images
from your photography portfolio. Please provide contextualizing information (title, date, medium, perhaps a brief description) to help the jury understand what they are looking at. The work sample can take
any form, as long as it is accessible via the web.
When designing your web-based proposal, please note that the jury will have limited time for evaluations, so try to make your site clear and concise.
When your web-based proposal is complete, you are ready for Part Two of
the proposal process:
2. Submit your proposal for a Rhizome.org Net Art Commission via an
online form at http://rhizome.org/commissions/submit_2004.rhiz. We do
not accept proposals via email, snail mail or other means. Proposals
will be accepted until 5:00pm EST (thatÇs New York time) on Friday,
February 15, 2004. The form at
http://rhizome.org/commissions/submit_2004.rhiz requires the following
information:
+ Name of artist or collaborative group + Email address + Place of
residence (city, state/province, country) + Title of the project (this
can be tentative) + Brief description of project (50 words maximum) +
URL of web-based proposal
+ Jury +
Proposals will be reviewed by a jury consisting of German critic Tilman
Baumgartel, artist Natalie Bookchin of CalArts, Rachel Greene of
Rhizome.org, Francis Hwang of Rhizome.org, and Japanese curator Yukiko
Shikata. Rhizome.org members will also participate in the evaluation
and awarding process through secure web-based forms.
Winners will be contacted on or after March 15, 2004. Each winner will
be asked to sign an agreement with Rhizome.org governing the terms of
the commission.
+ Winners +
Winners will be announced on March 29, 2004. Commissioned projects must
be completed by October 1, 2004.
+ Questions +
If you have any questions about the Rhizome.org Net Art Commissions,
please contact Feisal Ahmad at feisal@rhizome.org or 212.219.1288.
Posted by richard ting at December 03, 2003, 05:33 PM
November 12, 2003
CANstruction

Mission:CANstruct a World Without Hunger
Trademarked by the Society of Design Administration, and working in tandem with the American Institute of Architects and other members of the design and construction industry, CANSTRUCTION® is making a significant contribution to the fight against HUNGER.
CANSTRUCTION® combines the competitive spirit of a design/build competition with a unique way to help feed hungry people. Competing teams, lead by architects and engineers, showcase their talents by designing giant sculptures made entirely out of canned foods. At the close of the exhibitions all of the food used in the structures is donated to local food banks for distribution to pantries, shelters, soup kitchens, elderly and day care centers.
A visual feast for the eyes, you will not want to miss the fifty CANSTRUCTION® Competitions scheduled to occur in 2002-2003.
Posted by richard ting at November 12, 2003, 11:17 AM
November 06, 2003
CALL FOR PROPOSALS: SIGGRAPH 2004
ACM SIGGRAPH announced SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, 8 - 12 August in Los Angeles. Looking for both first-time and veteran contributors in three areas: presentations, experiences, and services. The presentations are Courses, Educators Program, Panel & Special Sessions, Posters, Papers, Sketches, and Web Graphics. The experiences are Art Gallery: Synaesthesia, Computer Animation Festival, and Emerging Technologies. The call also seeks volunteers and support for service areas: GraphicsNet, International Resources, and Student Opportunities.
Posted by richard ting at November 06, 2003, 08:22 PM
September 10, 2003
Longwood Cyber Residency
Longwood Arts Project Guidelines
DEADLINE: February 2, 2004
The nine-month Residency begins every fall and provides artists with free access to hardware, software, Internet connectivity, workshops, technical consultants, and artist honoraria (minimum $5,000 per artist) so they may experiment with on-line technologies as creative tools. The Cyber Studio is equipped with five PC workstations networked through an NT hub, high-resolution scanner, digital camera, DVD-CDRW, color printer and a photo quality ink jet printer. Workstations include software such as Flash (animation program), Dreamweaver (web design program), Adobe After Effects (web animation), Adobe Photoshop and Illustrator and Microsoft Office. In addition all stations are equipped with high-speed DSL Internet access. The Cyber Studio is accessible six days a week, Monday to Saturday from 10 a.m. to 6p.m. There is a 10-hour weekly attendance requirement. At the conclusion of the Residency, artists present their completed projects online at www.longwoodcyber.org and/or in an exhibition at Longwood Art Gallery @ Hostos.
Eligibility
The Cyber Residency is open to visual artists working in all media. Some computer knowledge is necessary. NOT ELIGIBLE: Full-time graduate or undergraduate students enrolled in any degree program and recipients of any 2003 - 2004 Bronx Council on the Arts Awards (BRIO, Bronx Writers’ Center Fellowship, or Longwood Cyber Residency).
Application Procedures
Complete the application and return to BCA with complete supplementary materials as requested. Incomplete applications will not be processed. Artists are selected through a peer panel process. Complete applications must be received at BCA by February 2, 2004 . For more information, please call Edwin Ramoran at (718) 401-7866 or Michelle Echevarria at (718) 742-9115.
Posted by richard ting at September 10, 2003, 11:22 PM
Transmediale Festival
::CALL FOR ENTRIES::
::Deadline - Sept 15th
::transmediale.04 and club transmediale.04
transmediale is a festival for art and the creative usage of digital media. The festival shows new and significant projects of digital culture and offers reflections about the role of digital technologies in contemporary society. It is a forum of communication for artists, media workers and
a broad public interested in the arts.
Posted by richard ting at September 10, 2003, 11:05 PM
September 03, 2003
The Bronx Museum Artist in the Marketplace
OCTOBER 1st DEADLINE FOR The Bronx Museum of the Arts Artist in the Marketplace (AIM) Program - Fall 2003 & Spring 2004 Semesters
The Bronx Museum of the Arts is accepting applications for its Artist
in the Marketplace (AIM) program (Fall 2003 & Spring 2004 semesters). AIM offers career management and professional development seminars, access to arts professionals, networking opportunities, and a group
exhibition to 36 emerging visual artists annually. For an application, please send a self-addressed ($.37) stamped envelope to The Bronx Museum of the Arts, 1040 Grand Concourse, Bronx, NY 10456, or visit
http://www.bxma.org/programs.php
Posted by richard ting at September 03, 2003, 10:12 AM
August 27, 2003
CALL FOR WORKS/ENTRIES: New Media
CALL FOR WORKS/ENTRIES:
Deadline: September 19, 2003
We invite proposals from artists working in the full milieu of the digital medium and welcome a wide range of submissions from theoretical works to self-contained prototypes and playful games! We particularly encourage works that provoke critical discussion about what the fresh and distinctive qualities of new media are.
Projects from the following practices are encouraged:
· Social Network experiments (including shared online environments, cartography studies, data visualization interfaces, games and even your funky personal weblogs)
· Pervasive Computing studies (including networked installations, stand-alone smart objects- even things you can wear, and wireless street interventions)
· Sound (including self-contained sound toys and sculptures, performances and installations)
· Video (including video art, installation and interactive documentaries)
To apply, please submit:
1) Name and School Affiliation
2) Resume and artist statement
3) Documentation: up to 10 slides/color printouts or digital images of representative works
4) Optional Website and video documentation
5) Technical Requirements (Artists are encouraged to visit the Zenith Media Lounge (ZML) Website at http://medialounge.newmuseum.org to check the technical specifications of ZML prior submitting their proposals.)
Submissions should be sent to:
by mail: by e-mail:
Fresh/ Education and Media Programs fresh@newmuseum.org
NEW MUSEUM of Contemporary Art
583 Broadway
New York, NY 10012
For questions, feel free to e-mail us at fresh@newmuseum.org
Fresh New Media Projects
Thursday October 23, 6:30-8 p.m.
An evening profiling a selection of the best digital work produced by young artists from art and new media programs in New York. Selections will be made from the practices of Social Network experiments (including shared online environments, innovative weblogs, cartography studies, data visualization interfaces and games); Pervasive Computing (including networked installations, stand-alone smart objects, wearables, and wireless street interventions); Sound (including self-contained sound toys and installations) and Video (including video art, installation and interactive documentaries).
Following a presentation of each project, artists will talk informally about their work with the selection committee and the audience. Organized by Anne Barlow and Defne Ayas of the New Museum of Contemporary Art, in collaboration with Mark Tribe, Founder of Rhizome.org, and Michele Thursz, independent curator.
About the Digital Culture Evenings
The New Museum's Digital Culture Evenings aim to provide an array of opportunities for emerging artists to create and present works using the most innovative technologies available and to familiarize the general visitor with digital media. Digital Culture Evenings include artist presentations, performances and interactive events, as well as theory and research based discussions about broader issues in digital culture. Topics encompass a variety of subjects in addition to art including commerce, entertainment, and science.
About the Zenith Media Lounge
The New Museum's Zenith Media Lounge is New York City's only museum space dedicated to the exhibition and exploration of digital art, experimental video and sound works. Located on the New Museum Store level, programming in the Zenith Media Lounge is ongoing and is always free.
About the New Museum of Contemporary Art
The New Museum of Contemporary Art, founded in 1977 and located in the heart of Soho, is the premier destination for contemporary art in New York City. With an annual schedule of dynamic exhibitions, the Museum presents the most innovative and experimental work from around the world. Debate and discussion about contemporary culture are encouraged through a broad range of educational programs, publications, performances, and new media initiatives. The New Museum recently announced plans to build a new, 60,000 square foot facility at 235 Bowery. Visit www.newmuseum.org for more about the New Museum.
Posted by richard ting at August 27, 2003, 10:12 AM
August 25, 2003
Eyebeam Artist-in-Residence Program
Eyebeam artist-in-residence program, open call, deadline September 15.
Artists in Residence Program - Open Call
Eyebeam is pleased to announce an open call for the Fall 2003 round
of its Artists in Residence (AIR) program. Participants in Eyebeam's
AIR program develop multidisciplinary work that ranges from moving
image, sound and physical computing works, to technical prototypes,
performances, workshops, and public interventions. Residents receive
24/7 studio access, an honorarium, access to cutting-edge tools,
expert technical support from Eyebeam staff, production help from
apprentices and the option to show work at Eyebeam.
The residencies will begin in early October 2003.
Applications Due
When: Monday September 15, 2003
Where :Eyebeam's Administrative Offices
45 Main Street, 12th Floor
Brooklyn, NY 11201
For an application, instructions, and further information on the
artists in residence program please visit
http://www.eyebeam.org/artists/index.html
Eyebeam is a not-for-profit new media arts organization established to
provide access, education, and support for students, artists, and the
general public in the field of art and technology.
Posted by richard ting at August 25, 2003, 05:47 PM
Harvestworks Artist in Residence Program
ABOUT OPPORTUNITY LISTINGS / SUBMIT AN OPPORTUNITY /
2004 ARTIST IN RESIDENCE PROGRAM
HARVESTWORKS
(New York NY)
Deadline: Monday, November 3, 2003 (Applications must be postmarked or
delivered in person by 6pm on Nov. 3, 2003. Late or incomplete
applications will not be considered.)
Overview: The Harvestworks Artist In Residence Program offers
commissions of up to $4000 to make a new work in our state of the art digital
media facility. Each artist receives a $700 fee with the balance of the
award posted in a "facilities account" which is used to manage and
produce the work. The artist works with a team comprised of a project
manager, engineer and programmer (if required). Work produced in the program
is premiered in the Harvestworks’ 5.1 Presentation Lab. Residents are
also included in Creative Contact, an Internet compilation of digital
artwork on the Harvestworks website.
New works may include the creation of a new video work with a surround
sound audio mix, audio recording and mastering of a surround sound
piece, the creation of a new web art work and the development of a live
interactive music/video/installation system using Max/MSP/Jitter. Up to 12
residencies will be selected (depending on project size and funding)
along with two alternates in the event any resident artist cannot
participate. Priority will be given to the creative use of the Harvestworks'
production facility and the innovative use of sound and/or picture.
Emerging artists and artists of color are encouraged to apply.
How to apply: Instructions on how to apply and application forms can be
found online @ http://www.harvestworks.org. Please contact Harvestworks
if you would like a hard copy sent to you in the mail. Application
seminars will be held in late September to assist artists in the
development of their projects. Check our website at http://www.harvestworks.org
for dates and times.
Questions: Questions can be directed to Hans Tammen at 212.431.1130
ext. 10 or by email at hanst@harvestworks.org.
Harvestworks Inc. is a non-profit arts center in Lower Manhattan.
Funding for our programs is provided by the NYSCA, the NEA, the NYC Dept. of
Cultural Affairs, the NYC Economic Development Corp., the Booth Ferris
Fdn, the Mary Flagler Cary Charitable Trust, the James E. Robison Fdn,
the Aaron Copland Fund, the Greenwall Fdn, the Andy Warhol Fdn for the
Visual Arts, the Jerome Foundation, Fdn for Contemporary Performance
Arts, the NY Community Trust, JPMorgan Chase Foundation, and mediathe
foundation. Additional support by Tekserve, Digidesign, Inc., NHT Pro,
Waves, Propellerhead, Ableton, MOTU, Universal Audio, Antares, and Aurora
Video Systems.
Application Date: 11/3/2003
Hans Tammen at 212.431.1130 x10
HARVESTWORKS DIGITAL MEDIA ARTS CENTER:
596 Broadway, Suite 602, NY, NY 10012/corner of Broadway & Houston
212-431-1130 (p), 212-431-7693(f)
http://www.harvestworks.org









