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December 29, 2003

Wired News: On Your Mark, Get Set, Unwire!

Wired News: On Your Mark, Get Set, Unwire!

Posted by richard ting at December 29, 2003, 12:30 PM

December 09, 2003

The Rise of Pain?

riseofpain.jpg

A couple of projects that were recently making the rounds on the web are dealing with ways to create pain, of the physical type, as an experience that can easily be transmitted over IP packets.

They are both quite odd projects which, however, may be pointing towards a new upcoming trend: a greater level of haptic immersion. Seems like people just can't get enough (un)satisfaction from a mouse, keyboard or joystick these days.

The first project, Painstation, is a video game that resembles a sadistic vesrion of Pong.

The other one is Wi-Fi SM, a wearable device which inflicts pain on the user every time a bloody headline is reported on the Google engine.

Possibilities of these types of interactions becoming more popular are questionable and polemic, but the fact that even a major player like Sony is already selling a new way to engage the whole user's body, is a major indicator that experiences are going to become increasingly physical. No more no pain, no gain? We'll be longing the good old harmless 8-bit days more than ever...

Posted by richard ting at December 09, 2003, 01:27 PM

December 08, 2003

Hello World Project

helloworld_rendering_nyc.jpg

This is an invitation to participate in the project, which happens next week, from Dec 9 - 12; check out the flash trailer at http://www.helloworldproject.com

The Helloworld Project will feature four simultaneous, interactive text projections in the cities of Mumbai, Geneva, Rio de Janeiro and New York. It combines language, urban landscapes and technology to create a
visual dialogue.

From December 9 – 12, YOU ARE INVITED to send in a message either by internet or SMS. These messages will then be projected on mountains, buildings and a water fountain in the four cities. Video pictures of the projections will be broadcast to the website www.helloworldproject.com and at the UN World Summit on the Information Society in Geneva.

The Helloworld Project is a collaborative happening, an invitation to take control of public space with the power of words, a platform for the freedom of expression. Johannes Gees is an artist and media producer from Zurich, Switzerland. The Helloworld Project is the second of a series of text projections in the public space.

Posted by richard ting at December 08, 2003, 12:00 PM

NYU ITP Winter Show 2003

ITP Winter Show 2003: An exhibition of interactive student work including multimedia installations, physical and virtual interaction design, sound and video design projects.

December 16 & 17
5 - 9pm

An oversized Greenwich Village loft houses the computer labs, rotating exhibitions, and production workshops that are NYU's Interactive Telecommunications Program. Founded by Red Burns in 1979
as the first graduate education in alternative media, it has grown into a living community of technologists, theorists, engineers, designers, and artists uniquely dedicated to pushing the boundaries of interactivity in the real and digital worlds. A hands-on approach to experimentation, production, and risk-taking make this hi-tech fun house a creative home not only to its 230 students, but also to an extended network of the technology industry's most daring and prolific practitioners.

Interactive Telecommunications Program
Tisch School of the Arts
New York University
721 Broadway at Waverly Place
4th Floor, South Elevators
New York, NY 10003

Please call 212-998-1880 or
email itp.inquiries@nyu.edu with questions.
This show is free and open to the public.

http://www.itp.nyu.edu

Posted by richard ting at December 08, 2003, 11:33 AM

December 03, 2003

Design That Matters

designthatmatters.gif

For more information.

Posted by richard ting at December 03, 2003, 07:50 PM

CALL FOR PROPOSALS: INTERACTIVE TECHNOLOGY ARTIST IN RESIDENCE

HARVESTWORKS Digital Media Arts Center
(New York NY)

Deadline: Monday January 15, 2004 (postmarked). Applications must be postmarked or delivered in person by 6pm on January 15, 2004. Late or incomplete applications will not be considered.

Overview: The Interactive Technology Project offers a laboratory-like setting for the development of interactive computer environments, installations and instruments that foster new modes of perception and
performance. The project is an initiative being developed by Harvestworks with funding from the National Endowment for the Arts and the Rockefeller Foundation.

National and international artists are invited to submit proposals for the creation of a new work of art that incorporates interactive technologies into the concept, design and presentation. Selected artists will
be paired with a team of advisors that includes a project manager, programmers and designers. Two proposals will be chosen. Recipients will receive a $6000 fee in addition to up to 100 hours in the facility with the technical team. Collaborations are eligible but one team member must be the lead applicant.

The selected projects will be shared with the public in various stages of development - as works-in-progress for open-house events, during our symposium on interactive technology in the spring of 2004 and in
performance during the 2005 Harvestworks Listen In series.

This residency is open to U.S. and international artists. Priority will be given to artists and/or collaborations already working in the field of interactive music and/or video technology who need technical
assistance. Women and artists of color are encouraged to apply.

Application Seminar & Open House: Friday December 12, 2003 at 6 PM @ Harvestworks: At this event we will answer questions regarding the Call for Proposals as well as show examples of sample projects. DJ Daniel Martinez will demonstrate MSPinky's "Interdimensional Wrecked System" - a MAX/MSP/Jitter controller for DJ turntables.

How to apply: Detailed instructions on how to apply and application forms can be found on Harvestworks' website under "Artist's Opportunities" at http://www.harvestworks.org.

Questions: Questions can be directed to Hans Tammen at 212.431.1130 ext. 10 after January 1, 2004

Posted by richard ting at December 03, 2003, 05:36 PM

Rhizome Net Art Commissions-CALL FOR PROPOSALS

+Deadline for proposals: February 15, 2004+

Rhizome.org is pleased to announce that with support from The Jerome Foundation and the Greenwall Foundation, five new net art projects (works of art that are made to be experienced online) will be
commissioned in 2004.

The fee for each commission will range from $1,500 - $3,500.

Rhizome.org is an online platform for the global new media art community. We are committed to supporting the creation, presentation, discussion and preservation of art that engages new technologies in
significant ways. We emphasize innovation and inclusiveness in all of our programs and activities.

Artists are invited to submit proposals for works of art that focus on the theme of games.

+Games+

For the last several decades, computer-based games, through their ubiquity, economic influence, and innovative use of new technologies, have become a significant cultural force, surpassing Hollywood films in
total revenues.

For a number of years, new media artists have been exploring the possibilities of gaming platforms and creating art games that mix the best qualities of commercial games - accessibility, interactivity,
user-engagement - with critical and progressive approaches to narrative and aesthetics.

Artists seeking a Rhizome.org 2004 commission should propose projects that will contribute to the art game genre, or reflect in some way on the following broad interpretations of "game" found at Dictionary.com,
http://dictionary.reference.com/search?q=game.

Viewers/players should be able to access the projects online, whether by playing them through a web browser, downloading software, or some other use of internet technologies.

When evaluating proposals, the jury will consider artistic merit, technical feasibility, and technical accessibility. Although we will provide some technical assistance with final integration into the Rhizome.org web site, artists are expected to develop game-related projects independently and without significant
technical assistance from Rhizome.org. Commissioned projects will be listed on the main Rhizome Commission page and included in the Rhizome ArtBase.

+ How to Submit a Proposal +

The jury will only consider proposals from members of Rhizome.org. To sign up for Rhizome membership, please visit: http://www.rhizome.org/preferences/user.rhiz?action=1&new=user

There are two parts to proposal submission:

1. You must create a proposal in the form of a web site that includes
the following key elements:

+ Project description (500 words maximum) that discusses your project's core concept, how you will realize your project and your project's feasibility. If you plan to work with assistants, consultants or
collaborators, their roles and (if possible) names should be included.

+ You are encouraged, but not required, to include a production
timeline and a project budget, which should include your own fee. If you have
other funding sources for your project, please indicate this in your budget.

+ Your resume or Curriculum Vitae. For collaborative groups, provide either a collective CV or the CVÇs of all participants.

+ Up to 10 work samples. Note: More is not necessarily better. You should include only work samples that are relevant to your proposal. If your proposal has nothing to do with photography, donÇt include images
from your photography portfolio. Please provide contextualizing information (title, date, medium, perhaps a brief description) to help the jury understand what they are looking at. The work sample can take
any form, as long as it is accessible via the web.

When designing your web-based proposal, please note that the jury will have limited time for evaluations, so try to make your site clear and concise.

When your web-based proposal is complete, you are ready for Part Two of
the proposal process:

2. Submit your proposal for a Rhizome.org Net Art Commission via an
online form at http://rhizome.org/commissions/submit_2004.rhiz. We do
not accept proposals via email, snail mail or other means. Proposals
will be accepted until 5:00pm EST (thatÇs New York time) on Friday,
February 15, 2004. The form at
http://rhizome.org/commissions/submit_2004.rhiz requires the following
information:

+ Name of artist or collaborative group + Email address + Place of
residence (city, state/province, country) + Title of the project (this
can be tentative) + Brief description of project (50 words maximum) +
URL of web-based proposal

+ Jury +

Proposals will be reviewed by a jury consisting of German critic Tilman
Baumgartel, artist Natalie Bookchin of CalArts, Rachel Greene of
Rhizome.org, Francis Hwang of Rhizome.org, and Japanese curator Yukiko
Shikata. Rhizome.org members will also participate in the evaluation
and awarding process through secure web-based forms.

Winners will be contacted on or after March 15, 2004. Each winner will
be asked to sign an agreement with Rhizome.org governing the terms of
the commission.

+ Winners +

Winners will be announced on March 29, 2004. Commissioned projects must
be completed by October 1, 2004.

+ Questions +

If you have any questions about the Rhizome.org Net Art Commissions,
please contact Feisal Ahmad at feisal@rhizome.org or 212.219.1288.

Posted by richard ting at December 03, 2003, 05:33 PM

 
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