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November 25, 2003

Tag & Scan

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TagandScan gives mobile users a ‘sixth sense’ of information about their environment through their GPRS Java-enabled mobile phones. The service is available on any of the UK’s major mobile networks: Vodafone, Orange, O2 and T-Mobile.

Subscribers have access to public ‘grids’ of information visible to all Tagandscan subscribers or an unlimited number of private grids that only the individual can see. Public grids enable users to see history,explanations, events, reviews and opinions of anything located in the physical world, which become available to users when they ‘scan’ for tags by proximity and keyword, then displaying the results on a map.

To leave their own mark on the virtual world , users ‘tag’ a location with their mobile phone, creating a digital record of the location, time, their thoughts and opinions, and even a picture – effectively leaving ‘digital Post-Its’ or ‘digital graffiti’ in the world around you. TagandScan users subsequently ‘scan’ to recall the information left by themselves or others at the touch of a button.

Posted by richard ting at November 25, 2003, 06:51 PM

November 19, 2003

GeoStickies

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GeoStickies is an interactive public art project that enables us to make and access to collective of personal memory that could have been overlaid on to urban space. The project puts some "tags" of small events onto geographical fields so that the audience can feel correspondence between "Information space" and "Urban space" . The audience will find tiny electronic memorials for tiny events. But those are only visible or able to be experienced through mobile phones.

The role of mobile phones in this artwork is to make this information space accessible to the audience from anywhere . With the help of a location sensing system in the existing mobile phone network, the audience can walk through information space as if they were walking through urban space.

Read more.

Posted by richard ting at November 19, 2003, 07:42 PM

GPS Drawings

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Large-scale digital mark making using GPS satellite navigation technology.

In essence GPS Drawing is about recording lines using ones journey as a mark making medium. The GPS receiver automatically records your journey like a geodesic pencil.

A GPS receiver is a navigational aid that reads timed signals from a network of more than 24 swarming satellites to calculate a position on earth. They are accurate to within 15 meters on average and with four or more satellites in view, a receiver can determine the user's 3D position using latitude, longitude and altitude.

Read more.

Posted by richard ting at November 19, 2003, 07:39 PM

The Go Game

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The Go Game is an all-out urban adventure game, a technology-fueled, reality-based experience that encourages hard play and a keen eye for the weird, the beautiful, or the faintly out-of-the-ordinary. The "rule book" is reality, the "board" is San Francisco, and the "pieces" are the players -- you and your team.

Through clues downloaded to a wireless device and hints planted in unlikely places, you'll be guided through a city you only think you're familiar with. Clues can appear at any time, anywhere. Perhaps you didn't notice the woman on the bus reading a magazine upside-down. Or the note stuck to the side of the bathroom mirror of your favorite bar, or the electric scooter parked outside with your name on it. After a day of Go, you will.

Check out the site.

Posted by richard ting at November 19, 2003, 07:29 PM

uncleroyalallaroundyou

Uncle Roy All Around You sets online players alongside players on the streets of the city. Street Players search for Uncle Roy through the back streets, the tourist traps and the leafy boulevards with a handheld computer. Online Players cruise through a virtual model of the same area, searching for the Street Players and looking for leads that will help them find Uncle Roy. Using web cams, audio and text messages players must work together. They have 60 minutes and the clock is ticking...

Check out the site.

Posted by richard ting at November 19, 2003, 07:25 PM

canyouseemenow?

For two days, players online were able to play against members of Blast Theory in a chase live on the streets of Sheffield.

Online, your player was dropped onto a map of Sheffield city centre. On the streets, tracked by satellites, Blast Theory runners used handheld scanners to track you down.

With up to 20 people playing online at a time, players could exchange tactics and send messages while an audio stream from Blast Theory's walkie talkies allowed you to eavesdrop on your pursuers: getting lost, cold and out of breathe on the streets of Sheffield.

Check out the site.

Posted by richard ting at November 19, 2003, 07:20 PM

ActiveCampus: Community-0riented Ubiquitous Computing

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The proliferation of handheld computing devices holds out the promise for a new generation of computing applications that could enrich experience of the world around us. The UCSD ActiveCampus project is exploring the problem and opportunity of sustaining community through mobile wireless technology. A major thrust is the development of infrastructure for community-oriented ubiquitous computing and development of applications and services for the large-university environment. The two principal applications in operation are: ActiveCampus Explorer, which uses students' locations to help engage them in campus life; and ActiveClass, a client-server application for enhancing participation in the classroom setting via small mobile wireless devices.

Check out the site.

Posted by richard ting at November 19, 2003, 07:15 PM

Intelligent Street

Outdoor soundtrack programming via SMS

Check out the site.

Posted by richard ting at November 19, 2003, 07:08 PM

Tejp

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This project explores various possibilities for overlaying personal traces and information on public spaces through different mediums and behavior patterns. it is our hope that {tejp} will transform spectators into players and encourage playful ways to personalize territory in the public realm. we also hope to connect local communities by providing a space and sounding board for existing social relationships.

Check out the project.

Posted by richard ting at November 19, 2003, 07:02 PM

Sonic City

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The project Sonic City, is a system that enables people to create music in real time by walking through and interacting with the urban environment. Drawing on wearable and context-aware computing, our prototype applies perception of place, time, situation, and activity to the real-time sound processing of urban sounds. In Sonic City, the use of public space and everyday behaviours for creative purposes, in particular the city as an interface and mobility as an interaction model for electronic music making.

Check out the project.

Posted by richard ting at November 19, 2003, 06:59 PM

November 18, 2003

Motion Studies: Augmented Space Media Art for an Urban Environment



motion_Augmented.jpg Motion Studies: Augmented Space Media Art for an Urban Environment
Tuesday, November 25, 2003 from 7 - 9pm

What is electronically augmented space? What are its cultural applications? What are its poetics and aesthetics? Digital artist and architect Marek Walczak, sound artist Ben Rubin, and computer scientist Steven Feiner discuss an old conceptual problem in a new context: how to combine, juxtapose, and overlay various layers of data onto physical space. From large scale interactive buildings at the new World Trade Center that track and reflect pedestrian movement on the sidewalk, to digital soundscapes that gurgle up from underneath Battery Park City’s new Teardrop Park, Walczak, Rubin and Feiner discuss the challenges of conceptualizing, designing, and implementing new media for an urban environment.

Posted by richard ting at November 18, 2003, 11:31 AM

November 12, 2003

CANstruction

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Mission:CANstruct a World Without Hunger
Trademarked by the Society of Design Administration, and working in tandem with the American Institute of Architects and other members of the design and construction industry, CANSTRUCTION® is making a significant contribution to the fight against HUNGER.

CANSTRUCTION® combines the competitive spirit of a design/build competition with a unique way to help feed hungry people. Competing teams, lead by architects and engineers, showcase their talents by designing giant sculptures made entirely out of canned foods. At the close of the exhibitions all of the food used in the structures is donated to local food banks for distribution to pantries, shelters, soup kitchens, elderly and day care centers.

A visual feast for the eyes, you will not want to miss the fifty CANSTRUCTION® Competitions scheduled to occur in 2002-2003.

Check it out.

Posted by richard ting at November 12, 2003, 11:17 AM

Motion Capture for NIKEGridiron

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Motion Analysis Studios recently made motion capture history when they created a 50 foot by 50 foot volume to motion capture up to six athletes simultaneously for a Nike ad which premiered on Monday Night Football. You can view the ad by going to the Nike Gridiron website, and click on the "Watch TV ad" in the lower right corner.

Due to the extreme accuracy and flexibility of the Eagle Digital System, only 50 cameras were necessary to cover the large capture area. The data was viewed instantly by the director, thanks to the real-time capabilities of the system. No other motion capture system is capable of this type of performance and economy.

Jeff Swenty, Head of Production for Motion Analysis Studios said, "With this project we needed to build a capture volume bigger than anything previously attempted. The Eagle Digital System allowed us to set up the volume in a very short time and capture six people at once at a high frame rate (120 FPS)."

"The final volume ran exactly the same as a smaller, more standard one, it was just much, much larger," Swenty added. "It didn't require special calibration or a change in the way we do a shoot, and that is key. Keeping a shoot on track and getting the data needed in the most efficient manner possible is very important for a successful shoot."

Posted by richard ting at November 12, 2003, 11:13 AM

November 09, 2003

Mapping Google

This site is about how Google associates how websites are related to each other.

http://www.touchgraph.com/TGGoogleBrowser.html

Posted by richard ting at November 09, 2003, 11:16 PM

November 07, 2003

ceci n'est pas un nike

[in response to previous post on nikeartspace]

http://www.desvirtual.com/nike/

Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface.

Magritte's pipes are its strongest referencs and it updates the discussion about the differences between image and representation, denying the Web as an adendum of the screen or an epiphenomena of the computer.

The discussion takes place in an image warping program_ the e-nike generator. It stresses the conflict between code and representations allowing transformations in this site icon. You are invited to create and upload your own nike to our "no-nike_center" and to destroy some nikes too.

Moreover, I would like to have you adding your layer to the e-palimpsest, intereacting, in real time, with the critical text, using only your browser.

BTW, this is not a nike, but a web site.
So create, destroy and rebuild.
Just do it!

Giselle Beiguelman, 2002

Posted by richard ting at November 07, 2003, 10:10 AM

November 06, 2003

CALL FOR PROPOSALS: SIGGRAPH 2004

ACM SIGGRAPH announced SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, 8 - 12 August in Los Angeles. Looking for both first-time and veteran contributors in three areas: presentations, experiences, and services. The presentations are Courses, Educators Program, Panel & Special Sessions, Posters, Papers, Sketches, and Web Graphics. The experiences are Art Gallery: Synaesthesia, Computer Animation Festival, and Emerging Technologies. The call also seeks volunteers and support for service areas: GraphicsNet, International Resources, and Student Opportunities.

Find out more.

Posted by richard ting at November 06, 2003, 08:22 PM

Nike Ground - Rethinking Space

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Nike scores own goal
Preliminary Court Decision in Favor of International Art Project

The international sportswear company Nike is trying to get the installation "Nike Ground -- Rethinking space", created by the renowned artists group 0100101110101101.ORG, banned by court. Meanwhile the
Commercial Court of Vienna has taken a first crucial decision. Quite apart from the fact that this is an attempt to ban a work of art, the Commercial Court has rejected Nike's plea for a provisional injunction on formal grounds. The decision was based on the fact that the law suit against Public Netbase was filed by Nike International.

This company has its principal office not in Austria, but in the USA and therefore would have been required to pay a deposit covering the cost of litigation in case of a ruling in favor of Public Netbase.

Public Netbase's attorney, Mag. Michael Pilz, who consistently underlined the artistic nature of the installation, pointed out the formal defect in his response to the plaint. "This is a major step ahead
for the project", declared Konrad Becker, director of Public Netbase.

The law suit with Nike will now enter its next round. Moreover, the installation remained on Karlsplatz until its official takedown on 28 October. "The Court's decision motivates us to protect the freedom of
art against the ruthlessness of corporations with even more determination in the future", Becker concluded.

According to 0100101110101101.ORG spokesman Ted Pikul "Nike is a perfect
subject for a work of art. The Swoosh is probably the most viewable brand on earth, more than any political or religious symbol. Now these giants are loosing control over their own brands, which in the hands of
pop culture are turning into boomerangs".

For more information.

Posted by richard ting at November 06, 2003, 06:58 PM

Amodal Suspension

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Amodal Suspension is a large-scale interactive installation developed for the opening of the new Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November people can use this website to send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages will be encoded as unique sequences of flashes with 20 robotically-controlled searchlights, turning the sky around the YCAM Center into a giant communication switchboard.

This is the latest installation done by Rafael Lozano Hemmer, who specializes in large scale urban installations which leverage telecommunication networks and technology. His previous projects include Alzado Vectorial and Body Movies.

Posted by richard ting at November 06, 2003, 02:56 PM

November 05, 2003

Interactive Shop Display

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Virtual shopping with Sivit ShopWindow - Siemens presents the "Interactive Shop Window"

February 20, 2002 | At the EuroShop 2002 fair in Düsseldorf, Germany, the Siemens Industrial Solutions and Services Group (I&S) is exhibiting its Sivit ShopWindow presentation system in the Galeria Kaufhof Düsseldorf Königsallee for the very first time. The interactive shop window allows the observer to "go shopping" in the virtual department store without entering the actual building. The starting point is the shop window with a projection wall, on which a starting screen is displayed with the help of a beamer. From here, the observer can request information or switch to images showing different parts of the store.

For more info.

Posted by richard ting at November 05, 2003, 10:05 AM

 
iPod