Archive for November, 2003

GeoStickies

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GeoStickies is an interactive public art project that enables us to make and access to collective of personal memory that could have been overlaid on to urban space. The project puts some “tags” of small events onto geographical fields so that the audience can feel correspondence between “Information space” and “Urban space” . The audience will find tiny electronic memorials for tiny events. But those are only visible or able to be experienced through mobile phones.

The role of mobile phones in this artwork is to make this information space accessible to the audience from anywhere . With the help of a location sensing system in the existing mobile phone network, the audience can walk through information space as if they were walking through urban space.

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GPS Drawings

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Large-scale digital mark making using GPS satellite navigation technology.

In essence GPS Drawing is about recording lines using ones journey as a mark making medium. The GPS receiver automatically records your journey like a geodesic pencil.

A GPS receiver is a navigational aid that reads timed signals from a network of more than 24 swarming satellites to calculate a position on earth. They are accurate to within 15 meters on average and with four or more satellites in view, a receiver can determine the user’s 3D position using latitude, longitude and altitude.

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The Go Game

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The Go Game is an all-out urban adventure game, a technology-fueled, reality-based experience that encourages hard play and a keen eye for the weird, the beautiful, or the faintly out-of-the-ordinary. The “rule book” is reality, the “board” is San Francisco, and the “pieces” are the players — you and your team.

Through clues downloaded to a wireless device and hints planted in unlikely places, you’ll be guided through a city you only think you’re familiar with. Clues can appear at any time, anywhere. Perhaps you didn’t notice the woman on the bus reading a magazine upside-down. Or the note stuck to the side of the bathroom mirror of your favorite bar, or the electric scooter parked outside with your name on it. After a day of Go, you will.

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uncleroyalallaroundyou

Uncle Roy All Around You sets online players alongside players on the streets of the city. Street Players search for Uncle Roy through the back streets, the tourist traps and the leafy boulevards with a handheld computer. Online Players cruise through a virtual model of the same area, searching for the Street Players and looking for leads that will help them find Uncle Roy. Using web cams, audio and text messages players must work together. They have 60 minutes and the clock is ticking…

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canyouseemenow?

For two days, players online were able to play against members of Blast Theory in a chase live on the streets of Sheffield.

Online, your player was dropped onto a map of Sheffield city centre. On the streets, tracked by satellites, Blast Theory runners used handheld scanners to track you down.

With up to 20 people playing online at a time, players could exchange tactics and send messages while an audio stream from Blast Theory’s walkie talkies allowed you to eavesdrop on your pursuers: getting lost, cold and out of breathe on the streets of Sheffield.

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Tejp

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This project explores various possibilities for overlaying personal traces and information on public spaces through different mediums and behavior patterns. it is our hope that {tejp} will transform spectators into players and encourage playful ways to personalize territory in the public realm. we also hope to connect local communities by providing a space and sounding board for existing social relationships.

Check out the project.

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Sonic City

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The project Sonic City, is a system that enables people to create music in real time by walking through and interacting with the urban environment. Drawing on wearable and context-aware computing, our prototype applies perception of place, time, situation, and activity to the real-time sound processing of urban sounds. In Sonic City, the use of public space and everyday behaviours for creative purposes, in particular the city as an interface and mobility as an interaction model for electronic music making.

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CANstruction

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Mission:CANstruct a World Without Hunger
Trademarked by the Society of Design Administration, and working in tandem with the American Institute of Architects and other members of the design and construction industry, CANSTRUCTION® is making a significant contribution to the fight against HUNGER.

CANSTRUCTION® combines the competitive spirit of a design/build competition with a unique way to help feed hungry people. Competing teams, lead by architects and engineers, showcase their talents by designing giant sculptures made entirely out of canned foods. At the close of the exhibitions all of the food used in the structures is donated to local food banks for distribution to pantries, shelters, soup kitchens, elderly and day care centers.

A visual feast for the eyes, you will not want to miss the fifty CANSTRUCTION® Competitions scheduled to occur in 2002-2003.

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Ghettopoly

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Nike Ground – Rethinking Space

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Nike scores own goal
Preliminary Court Decision in Favor of International Art Project

The international sportswear company Nike is trying to get the installation “Nike Ground — Rethinking space”, created by the renowned artists group 0100101110101101.ORG, banned by court. Meanwhile the
Commercial Court of Vienna has taken a first crucial decision. Quite apart from the fact that this is an attempt to ban a work of art, the Commercial Court has rejected Nike’s plea for a provisional injunction on formal grounds. The decision was based on the fact that the law suit against Public Netbase was filed by Nike International.

This company has its principal office not in Austria, but in the USA and therefore would have been required to pay a deposit covering the cost of litigation in case of a ruling in favor of Public Netbase.

Public Netbase’s attorney, Mag. Michael Pilz, who consistently underlined the artistic nature of the installation, pointed out the formal defect in his response to the plaint. “This is a major step ahead
for the project”, declared Konrad Becker, director of Public Netbase.

The law suit with Nike will now enter its next round. Moreover, the installation remained on Karlsplatz until its official takedown on 28 October. “The Court’s decision motivates us to protect the freedom of
art against the ruthlessness of corporations with even more determination in the future”, Becker concluded.

According to 0100101110101101.ORG spokesman Ted Pikul “Nike is a perfect
subject for a work of art. The Swoosh is probably the most viewable brand on earth, more than any political or religious symbol. Now these giants are loosing control over their own brands, which in the hands of
pop culture are turning into boomerangs”.

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Dave White sneaker t-shirts

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Amodal Suspension

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Amodal Suspension is a large-scale interactive installation developed for the opening of the new Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November people can use this website to send short text messages to each other using a cell phone or web browser. However, rather than being sent directly, the messages will be encoded as unique sequences of flashes with 20 robotically-controlled searchlights, turning the sky around the YCAM Center into a giant communication switchboard.

This is the latest installation done by Rafael Lozano Hemmer, who specializes in large scale urban installations which leverage telecommunication networks and technology. His previous projects include Alzado Vectorial and Body Movies.

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Interactive Shop Display

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Virtual shopping with Sivit ShopWindow – Siemens presents the “Interactive Shop Window”

February 20, 2002 | At the EuroShop 2002 fair in Düsseldorf, Germany, the Siemens Industrial Solutions and Services Group (I&S) is exhibiting its Sivit ShopWindow presentation system in the Galeria Kaufhof Düsseldorf Königsallee for the very first time. The interactive shop window allows the observer to “go shopping” in the virtual department store without entering the actual building. The starting point is the shop window with a projection wall, on which a starting screen is displayed with the help of a beamer. From here, the observer can request information or switch to images showing different parts of the store.

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